NokiMo
Slimechemy
Slimechemy

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Weeks effort

I got a little sick over the weekend, but I've used that time to write up the alchemist storyline. On top of that, here's some progress since last time:


- NEW ICONS:

A variety of new icons to support new story content AND icons for the bestiary system and actions (so I don't have to use a placeholder bucket icon);

- NEW ASSETS:

A few 3D assets to support the story content, for use in gameplay AND cutscenes;

- NEW BESTIARY ICONS:

Bestiary now generates an icon for every slime by combining the a specific icon and slime's "DNA" so you can delineate what you're growing. Both an addition to the grow data and a useful gameplay feature, along with slime names;

- NEW STORY CONTENT:

Alchemist now gets his main story that also adds some potent mutagens to your arsenal;

- NEW SCENES:

Irene finally gets all of her scenes in the game! This opens up way for some remaining story cutscenes and doing a cleanup pass on all of the remaining animations, weeding out weird timings and egregious clipping.

Whew, tons of stuff. With this I think I'll move on to doing 2 posts a week instead of posting every day (it's a bad habit, really), with additional wip's in the Discord as they go. I also got the poll results and I'll start implementing the results as I go along!


Weeks effort

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