NokiMo
Slimechemy

Slimechemy

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Slimechemy posts

New character WIP

The polls are in, and we've come to a decision. The slime maid is coming up next, and as a part of the gameplay update you'll be able to bring her with you and customize bits and b...

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Next NPC poll

While i work on another hotfix, it's a perfect time to put democracy to the test!

If you've read the latest roadmap post you know that I'll be bringing more interactable characters in as ways...

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Slimechemy 0.8 Hotfix 1

Fixed a bug where the inventory expansion would not expand. You don't need to do anything, load the save file and it'll give you all of your slots.

Meanwhile I'll figure out how to make patch...

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Roadmap for 0.9

Here we are, at the next step of our roadmap! Once whatever bugs are ironed out, I'm getting to work on 0.9.

With 0.9, it's planned to introduce more content and a few new gameplay system, am...

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Nvm, fixed it

The promised day is finally here! The new version is out, now with bugfixes!

- First and most important, the saving system is fixed and worked as intended, I did 3 passes of testing on top of...

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Saving not saving

As the work on cleaning up and improving the release goes on, I've made some improvements (If you're on Discord, you might've seen some), but today we'll talk about saving and loading. I've already...

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Full gallery save

Here's the full gallery save! If you stick it into C:\Users\*user*\AppData\Local\WG\Saved\SaveGames (replace *user* with your user), then next time you open the gallery it...

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Preview Build (0.8) is here!

After huffing, puffing, cooking and recooking I've settled everything that have bothered me and put together the preview build! As previously discussed, it's basically the full release, except ther...

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Last asset drop before Patreon Preview, I promise!

I've been hard at work cleaning up whatever was in the wrong place, touching up a little bit of everything, from icons and data entries to 3D assets and locations. The forest location got the most ...

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The Penultimate update post, or the curious case of the flyying beenis

Busy, busy, but here's some more thing I've been working pre-release:

- Cleaned up the save/load UI and functionality, made sure everything still works, even though I'm still scared it might ...

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Pen-penultimate progress update

A little bit of computer trouble this week, so I only got the progress to report!


- About a dozen of animation related things left to fix! Some timings are off, some loops are clic...

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Pre-release cleanup

Exciting news, after spending some time struggling coming up with a system to stop certain liquid particles, I've finally gotten acceptable results. Now your goo splashes stop correctly and don't j...

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Posters posters!

I'm combing over the planned stuff, but here are some posters I've promised. More progress details somewhere in the middle of the week, stay tuned!

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Posters posters!

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Everybody loves gifts!

Here's what's been happening the last week!

First of all, we've got 9 new items! It's good to think about alchemy, but sometimes you need to live a little and maybe give others some gifts! View Post

Fresh Effort

Here's what's happening this week:

- Major work on the Forest and Garden locations, it still needs the ground coverage. I'm trying to come up with a good grass solution that won't warm up PC'...

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Margo poster

I'm working on the outdoor location, and the ground coverage giving me trouble, have a poster in the meanwhile!

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Weeks effort

I got a little sick over the weekend, but I've used that time to write up the alchemist storyline. On top of that, here's some progress since last time:


- NEW ICONS: View Post

Tech focus poll

I'm working on the story content, but here's a little poll to decide on an extra tech feature to focus on. Let me walk you through these a bit. They're all connected to the meshes and all require a...

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Slime poster

While I finish up the animation assets, here's a slime to keep you warm!

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The Grimoire

Here it is, the last part of the Grimoire. After a bit of soul-searching I've settled on a way to track the fruits of your labor. The bad news is that now I need to come up with icons and names for...

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Shortcuts

I'm not sure how come this idea did not come to me before, but here we go. Instead of jumping through the map you can now directly pop from one location to another. I'm working on the remaining ani...

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Rigging, skinning and animation fixes

I went ahead and fixed up the animations on the variations that were reusing one animation, cleaned up the soft body rig so it now exports and deforms correctly and re-inserted a lost bone into out...

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New Logo and code improvements!

Thank you for enjoying the demo and providing feedback and bug reporting if you did, I'm glad to know it doesn't break too hard. There's still some resolution-related issues going on that I'll need...

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Tech Demo tips and Walkthrough

Here's a couple of tips, if you don't want to read the walkthrough:


- You can put any amount of mutagen on your slime right away, you still need the correct ratio to get the specif...

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TECH DEMO IS OUT!

The promised day is finally here!

I've crunched and bugfixed till last minute, but the Tech Demo is finally here!

The intro cutscene did not make it in on account it cr...

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It's Building Time!

I usually don't do a post today, but I've skipped a post yesterday since I had to do some math fro this, so here it goes. The last thing I wanted to add for the tech demo is in. The mutagen indicat...

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Margo Poster and code improvements

As I've been prepping everything I've made some code improvements and that took a little bit of time, the week has also been very busy, so I'll try to get back into regular posting schedule. Here's...

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We're back

I've fixed it. The culprit was the new game intro cutscene, what a weird thing to break. I'll try to re-introduce it and remove the little part that breaks, but only after i branch out a demo fork....

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Tech Demo Delay

As I've been rushing to build a Tech Demo, cleaning up whatever issues that popped up (And I was VERY successful in inserting cutscenes into existing events), it seems that something along the way ...

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