The polls are in, and we've come to a decision. The slime maid is coming up next, and as a part of the gameplay update you'll be able to bring her with you and customize bits and b...
2023-09-25 06:18:14 +0000 UTC
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While i work on another hotfix, it's a perfect time to put democracy to the test!
If you've read the latest roadmap post you know that I'll be bringing more interactable characters in as ways...
2023-09-12 00:27:09 +0000 UTC
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Fixed a bug where the inventory expansion would not expand. You don't need to do anything, load the save file and it'll give you all of your slots.
Meanwhile I'll figure out how to make patch...
2023-09-11 01:37:42 +0000 UTC
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Here we are, at the next step of our roadmap! Once whatever bugs are ironed out, I'm getting to work on 0.9.
With 0.9, it's planned to introduce more content and a few new gameplay system, am...
2023-09-10 23:37:15 +0000 UTC
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The promised day is finally here! The new version is out, now with bugfixes!
- First and most important, the saving system is fixed and worked as intended, I did 3 passes of testing on top of...
2023-09-08 23:52:15 +0000 UTC
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As the work on cleaning up and improving the release goes on, I've made some improvements (If you're on Discord, you might've seen some), but today we'll talk about saving and loading. I've already...
2023-08-26 09:16:24 +0000 UTC
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Here's the full gallery save! If you stick it into C:\Users\*user*\AppData\Local\WG\Saved\SaveGames (replace *user* with your user), then next time you open the gallery it...
2023-07-31 22:17:48 +0000 UTC
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After huffing, puffing, cooking and recooking I've settled everything that have bothered me and put together the preview build! As previously discussed, it's basically the full release, except ther...
2023-07-31 03:16:50 +0000 UTC
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I've been hard at work cleaning up whatever was in the wrong place, touching up a little bit of everything, from icons and data entries to 3D assets and locations. The forest location got the most ...
2023-07-27 23:01:38 +0000 UTC
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Busy, busy, but here's some more thing I've been working pre-release:
- Cleaned up the save/load UI and functionality, made sure everything still works, even though I'm still scared it might ...
2023-07-16 18:52:45 +0000 UTC
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A little bit of computer trouble this week, so I only got the progress to report!
- About a dozen of animation related things left to fix! Some timings are off, some loops are clic...
2023-07-07 10:04:37 +0000 UTC
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Exciting news, after spending some time struggling coming up with a system to stop certain liquid particles, I've finally gotten acceptable results. Now your goo splashes stop correctly and don't j...
2023-06-29 11:46:24 +0000 UTC
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I'm combing over the planned stuff, but here are some posters I've promised. More progress details somewhere in the middle of the week, stay tuned!
2023-06-26 02:37:27 +0000 UTC
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2023-06-26 02:35:39 +0000 UTC
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Here's what's been happening the last week!
First of all, we've got 9 new items! It's good to think about alchemy, but sometimes you need to live a little and maybe give others some gifts!
2023-06-22 09:12:04 +0000 UTC
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Here's what's happening this week:
- Major work on the Forest and Garden locations, it still needs the ground coverage. I'm trying to come up with a good grass solution that won't warm up PC'...
2023-06-15 12:52:36 +0000 UTC
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I'm working on the outdoor location, and the ground coverage giving me trouble, have a poster in the meanwhile!
2023-06-12 13:55:12 +0000 UTC
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I got a little sick over the weekend, but I've used that time to write up the alchemist storyline. On top of that, here's some progress since last time:
- NEW ICONS:
2023-06-08 00:54:59 +0000 UTC
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I'm working on the story content, but here's a little poll to decide on an extra tech feature to focus on. Let me walk you through these a bit. They're all connected to the meshes and all require a...
2023-06-01 14:27:28 +0000 UTC
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While I finish up the animation assets, here's a slime to keep you warm!
2023-05-31 13:09:13 +0000 UTC
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Here it is, the last part of the Grimoire. After a bit of soul-searching I've settled on a way to track the fruits of your labor. The bad news is that now I need to come up with icons and names for...
2023-05-30 09:27:14 +0000 UTC
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I'm not sure how come this idea did not come to me before, but here we go. Instead of jumping through the map you can now directly pop from one location to another. I'm working on the remaining ani...
2023-05-29 13:32:27 +0000 UTC
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I went ahead and fixed up the animations on the variations that were reusing one animation, cleaned up the soft body rig so it now exports and deforms correctly and re-inserted a lost bone into out...
2023-05-28 09:39:16 +0000 UTC
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Thank you for enjoying the demo and providing feedback and bug reporting if you did, I'm glad to know it doesn't break too hard. There's still some resolution-related issues going on that I'll need...
2023-05-25 09:55:52 +0000 UTC
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Here's a couple of tips, if you don't want to read the walkthrough:
- You can put any amount of mutagen on your slime right away, you still need the correct ratio to get the specif...
2023-05-23 01:15:10 +0000 UTC
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The promised day is finally here!
I've crunched and bugfixed till last minute, but the Tech Demo is finally here!
The intro cutscene did not make it in on account it cr...
2023-05-22 11:36:30 +0000 UTC
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I usually don't do a post today, but I've skipped a post yesterday since I had to do some math fro this, so here it goes. The last thing I wanted to add for the tech demo is in. The mutagen indicat...
2023-05-20 09:50:58 +0000 UTC
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As I've been prepping everything I've made some code improvements and that took a little bit of time, the week has also been very busy, so I'll try to get back into regular posting schedule. Here's...
2023-05-18 12:47:38 +0000 UTC
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I've fixed it. The culprit was the new game intro cutscene, what a weird thing to break. I'll try to re-introduce it and remove the little part that breaks, but only after i branch out a demo fork....
2023-05-16 10:54:43 +0000 UTC
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As I've been rushing to build a Tech Demo, cleaning up whatever issues that popped up (And I was VERY successful in inserting cutscenes into existing events), it seems that something along the way ...
2023-05-15 05:45:27 +0000 UTC
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