NokiMo
Slimechemy
Slimechemy

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Rigging, skinning and animation fixes

I went ahead and fixed up the animations on the variations that were reusing one animation, cleaned up the soft body rig so it now exports and deforms correctly and re-inserted a lost bone into out Protagonist's arm. The wrist is properly girthed, and  I also tweaked some of the skinning around so there's less unwanted clipping. I think that's it for the post-demo cleanup, so I'm moving on on finishing the story content, remaining Irene scenes, couple of leafy locations (Garden and the Forest) and doing a second pass on animations.

There's also a Tech Focus poll incoming to let you decide which tech improvement I should focus on.

Rigging, skinning and animation fixes

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