NokiMo
Monitor144hz
Monitor144hz

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Dynamic Economy v0.1.1-alpha

Requirements:

SKSE

Address Library for SKSE plugins

Features:

elationship between customer and vendor (enemies, friends, lovers)

he size of the civilized settlement you're in. Villages will have cheaper goods to compensate for having less goods, towns will have averagely priced goods, and cities have a premium markup to account for import/export costs.


eason (Harvest season = cheaper prices, good luck buying food from stockpiles in the winter)

stablishment type. Farms have cheaper food prices. Mines have cheaper ore prices.

he type of business you're buying from. Inns have cheap food prices.


ilitary camps have cheaper prices, military forts have the cheapest prices.


Dynamic Economy v0.1.1-alpha

Comments

Hi, settlement size goes from LocTypeSettlement to LocTypeTown to LocTypeCity, it is all determined by vanilla keywords so if modded locations use them the system should support those as well.

Monitor144hz

How/does the game mark settlement size? How does this mod handle mod-added settlements like Schlitzor's suite?

Kal Marin


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