Monthly 25th release.
This is it, folks. My most complex SKSE plugin yet. A collection of game engine fixes and tweaks for animations and behavior done at runtime.
Sampling
Fixes single walk frame in run to sprint blend (you know the one I'm talking about).
Blending
Fixes blending issues from missing bone weights and pairs.
As a side-effect, skeleton mods no longer require behavior engine generation.
Fixes sprint blending wrong animations when changing magic/weapons in offhand.
Motion
Adds AMR support to every animation clip in-game.
Mod authors no longer need to include an "animationdatasinglefile" in their behavior patch as long as they use AMR.
Fixes stuck in place bug when AMR is installed.
Animation Objects
Fixes invisible animobjects from missing a behavior AnimObjLoad trigger.
Configuration
Each feature can be toggled via ini file.
Requires SKSE and Address Library for SKSE Plugins.
1. Install mod with mod manager.
2. Done.
In case of any problems, disable features via ini file until it goes away, as a temp fix.
You can still use Maxsu's AMF and alexsylex's AMR! This mod does not replace the features of either mod.
Hope you all had a good Easter holiday! I'm back from visiting family, releases are now continuing as usual. This one is already pretty feature complete, that's because I don't really like paywalling bugfixes/QoL so it'll be out early next month after I add some more features/fixes.
Report any bugs or crashes as usual. Got any suggestions for features to add or engine bugs to fix? Drop em in the suggestions channel of the ModForge discord!
27/04/2025 - v1.0.2 : hotfix for WIP fix accidentally shipped, causing weapon drawing bug.
26/04/2025 - v1.0.1 : hotfix for ini not working, added sprintminimum option; increase it if sprint bug frame doesn't go away.
15/5/2025 - Changelog here
Monitor144hz
2025-05-17 01:50:27 +0000 UTCZoneShift
2025-05-16 23:33:14 +0000 UTCMonitor144hz
2025-04-29 08:04:34 +0000 UTCStella
2025-04-29 05:59:20 +0000 UTC