NokiMo
Monitor144hz
Monitor144hz

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Animated Interactions NG v1.5.0-beta

Install:

Requirements:

Nemesis Behavior Engine or Pandora Behavior Engine

Address Library For SKSE Plugins

1. Download and install mod, activate esp plugin.

2. Run Nemesis/Pandora and tick patch, update engine, launch.

3.  Done.

4. Tweak ini to change animation speed and selection.

15/11/2024 - updated to v1.4.0

07/6/2024 - updated to v1.3.1


29/4/2024 - updated to v1.3.0 see full log in update post.

23/3/2024 - updated to v1.2.0 - added rotation to face objects on interaction.

Animated Interactions NG v1.5.0-beta

Comments

same problem.

Alex Silva

I'm getting weird crashes when picking things up that I wasnt getting on 1.2 https://pastebin.com/L53Ny0b0 Yep, just swapped back to 1.2 and all is well Edit* nevermind its happening again.

KMHTech

is there a known incompatibility that makes it so you can not talk to anyone?

Ptowndrew21

hey, this is an unintended bug from the rotation feature of animated interactions. don't interact with stuff on horseback for now, it'll be fixed in the next version

Monitor144hz

Hello: I have a random camera spin when harvesting ingredients from a horse back. I use horse pose movement and horse improvement together, could that cause that?

Vic Rjay

What changed? Nevermind, seen it.

Vic Rjay

Hey, is there a way to disable container animation? It's just all the animations are quick and responsive and then everytime you open container it glues the character in place XD

Annees Scolaires

gotcha, thanks for the log. will find fix

Monitor144hz

getting a crash while in first person when sitting in a chair eating. https://pastebin.com/C5UihJm4

Nino Deramo

i got camera bug when i tried to pickup things when sitting down, my character will automatically stand up, when switch to first person camera after that then the camera will be locked in place

Hưng Trịnh

It's not a bug per say, just a weird quirk of the way I'm loading the meshes. I've been testing for a fix but I may just have to add an option to exclude plants for now

Monitor144hz

Harvesting plants with this somehow makes your character pick up the entire plant model during the animation (like a one to one copy of it somehow stuck on your hand) Is that a bug you can fix or a weird conflict on my end?

VioLeTXD

Does this support chest looting with QuickLoot EE/RE?

ZoneShift

I was crashing when opening any door to go into any cell when both mods were running, when i disable the animations in immersive interaction that does the same as your mod, i was able to load into cells again without crashing. Just tell me which crash logger to use and I'll see what I can do.

Brave Reprove

This mod should not cause crashes with Immersive Interactions. Please provide a crash log and a modlist if I should look into it

Monitor144hz

FYI to anyone experiencing crashes, this mod and immersive interactions and the animations which conflict are not compatible. Is it compatible with immersive equipment animation?

Brave Reprove

ESL in the works? Loadorder is full :P

Mod-It

So, one thing, if you pickup things on the water, like fish, your pc stops swimming, plays the pickup animation and starts walking under water.

Edgar Ferreira Toniolo

Great mod! Thanks monitor!

Edgar Ferreira Toniolo

Figured, but had to ask regardless. Thanks for letting me know though!

Ele Gig

It's possible but I'd put it in a separate mod if it was ever implemented. I don't want to make Souls RE a requirement because not all players like the unpaused menu

Monitor144hz

Didn't want to mention it last time as I had no idea how far this would stray from the original intent of your mod, but since you've mentioned Souls RE already... In conjunction with Souls RE and Show player in menus, what about an inspection animation inside the menu? Hovering over a sword would show the character inspect the sword, hovering over an apple would inspect an apple, yada yada. Is that even possible to do? Either way I'm glad to see you're back o/

Ele Gig


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