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Monitor144hz
Monitor144hz

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SCAR Animation Patcher For SCAR SKSE

SCAR Animation Patcher for SCAR SKSE, not SCAR Papyrus. It can be used on animations that have already been patched for SCAR Papyrus, the patcher will automatically detect and overwrite the old format.


Requires:
.Net5 Runtime (.Net Desktop Runtime)
Havok Tools(x64 2010.2.0)
hkanno64

Instructions:
(moveset = a single set of MCO attack and power attack animations, usually in one numbered folder. Mods like Elder Souls have multiple movesets for multiple weapon types.)

1. Extract the contents to a folder of your choice.

2. Run the .exe.

3. Select the folder where hkanno64 is installed and select the folder of the moveset you want to convert.

4. Click "Run Patcher"

5. Wait until patcher returns complete.

6. Done.

Select another moveset folder and run patcher again if you have more movesets to convert. If you're done with converting all the movesets, close out of the patcher.

Troubleshooting:
If there is a message in cmd that says: Warning : Couldn't load DLL (....), that is entirely normal and doesn't get in the way of the patcher or hkanno64 working at all.

If there is a message that says something like "Key not found", make sure the version of Havok Content Tools is the x64 2010 version, not the x86.

SCAR Animation Patcher For SCAR SKSE

Comments

Phew, that is good news then. I will try rebuilding nemesis and reinstall scar and see if that fixes it.

Sirgilly1

Yeah so the patcher can't break your animations, I made sure of it. It only adds new annotations, doesn't even try to edit the existing ones. Something else is causing your issue.

Monitor144hz

I had the same issue as others above, patcher looked like it worked fine but broke all my animations resulting in t pose

Sirgilly1

Yes

Monitor144hz

If I install ADXP|MCO did i need to run patcher also?

Khairul Hailmie

Could you send me the SCAR Patcher log file privately? And a sample of the animations you've converted if you can.

Monitor144hz

animations by anyone who isnt smooth or the author of elder souls results in Tposing when attacking just tested with a fresh set of animations from Anchor and mofu animations worked fine again until i converted with patcher

Killa

Yea the only converted animations that worked were the one i had that were part of elder souls which is what you said it comes with already converted, something wrong with the patcher maybe?

Killa

I know, I meant, in my game.

Naotenho nome

Most of the animations i converted just result in my character tposing when i try to attack? i dont suppose theres some type of rollback? pretty sure this just borked all my animations lol

Killa

fixed

Monitor144hz

its already out lol

Killa

What a great colab, looking forward to see the skse version !

Naotenho nome

took words out mouth

DJLegends

no DL link?

Killa


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