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The Expanse - A Telltale Series black bars remover

I don't know anymore whether it's a good or a bad sign when a game is sticking to the basics in its scaling behaviors and code. It allows me to follow my general trusted approach to Unreal Engine 4, but what's challenging in that?

I think the ideal would be something in the middle of that and tough, but for now, here is a fix for the newest Telltale game actually developed by Deck Nine. It should address the WSGF request and I'm also removing the black bars for 16:10 and similar aspect ratios.

Download here!

Update: Well, I absolutely jinxed it! After the fix was released, the WSGF user reported that the objective markers were off their position with the fix in place. If you read my posts here, you know how much I've talked about UI issues being a nightmare. How would I weed out that element and separate it from the rest of the UI? Thankfully, after a few hours of intensive trying, I found a way and once more had to implement some new calculations, code, and conditions. Now that should count as "something in the middle"! :D

The Expanse - A Telltale Series black bars remover The Expanse - A Telltale Series black bars remover The Expanse - A Telltale Series black bars remover The Expanse - A Telltale Series black bars remover The Expanse - A Telltale Series black bars remover The Expanse - A Telltale Series black bars remover The Expanse - A Telltale Series black bars remover The Expanse - A Telltale Series black bars remover

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