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shaneivey

shaneivey

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"Delta Green: Dead Letter" Conversion for Review

Hey gang. I paused billing on this Patreon and plan to shut it down next month. I just don't have time to contribute to it like I should. It's a shame, because we have half a dozen different projec...

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Delta Green Graphics, T-Shirts, Other Horrors

Canada’s Environmental Policy Impact Commission (EPIC) reviews the effectiveness of government environmental policies. Hardly anyone has heard of it. You’ve already forgotten what EPIC stands f...

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Playtesters Wanted: Hazardous Fantasy, Safe Return Doubtful

For a long while now I've been developing a fantasy adventure game. It started as kind of a lark. I wanted a version of AD&D—the ancient original, all but unplayable yet played by millions—...

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Delta Green Skills, Specialties, and Professions—Revised

This treatment of skills, specialties (formerly special training), and professions is a work in progress. Its goal is to add flexibility and utility to 2022-08-02 21:45:17 +0000 UTC View Post

Blooding: Down & Dirty Violence in Delta Green

I drafted this short combat variant a few days ago. "Blooding" is meant to replace the usual combat rules with a quicker back-and-forth likely to leave one side pulling back and the other wondering...

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Help Playtest "Delta Green: God's Eye"

A mathematician inexplicably vanishes from a secretive surveillance company in Reno. She is only the first. Can the Agents recognize a pattern of killings and disappearances in time? Or...

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Delta Green: Killing

If violence might defeat an unnatural threat, Delta Green expects even Agents with no training in weapons or self-defense to kill. If academic or scientific Agents feel overmatched by that challeng...

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Symptoms of SAN Loss in Delta Green

Losing 5 Sanity Points or more in Delta Green has an obvious impact. The game explicitly says your Agent loses all self-control and either flees, goes berserk, or collapses. But when the loss is le...

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Regnum Congo

The historical book Regnum Congo appears in in Lovecraft's "The Picture in the House." Elements of that brief story informed a key figure in the Karotechia, a cult by Adam Sco...

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Blade of the Storm

A new ritual for Delta Green: The Conspiracy.

Elaborate r...

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Gods of Ponapeh

Inspired by Lin Carter and excerpted from Delta Green: The Conspiracy.

In English. Study time: days. Unnatural and SAN loss special.

Miskato...

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Eyewitness Reports From Operation RIPTIDE

A tome for Delta Green, excerpted from Delta Green: The Conspiracy. 

In English. Study time: days. Unnatural +3%, SAN loss 1D4.

This bo...

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Medium Pistols & Ammo Options in Delta Green

Excerpted and adapted from "Feds in the Nineties," a new appendix in Delta Green...

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Dreams of the Changeling: A Transformative Tome for Delta Green

In English. Study time: days. Unnatural +5%, special training in ghoul lore, Foreign Language (Ghoul) +1D100%, SAN loss special.

Dreams of the Changeling is a worn,...

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Delta Green Design Notes: Making Bonds Matter

When we were developing Delta Green: The Role-Playing Game, the Bonds rules quickly proved immensely important...

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In the Territory: At Rest With the Dead

A fog of exhalation and a breath inhaling bitter cold. A wince in moonlight that glared pitiless from snow. Catalina walked the frozen grass, soft boots crunching. She bore a heavy shovel, had left...

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Foreign Languages and Special Training in Delta Green

A rules variant for playtesting. Post comments below.

An Agent with the Foreign Language skill can learn a loosely related language as special training with the sam...

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Recognizing the Unnatural in Delta Green

A rules variant for playtesting. Post notes below.

Exposure to the unnatural scratches at an Agent’s memory like a scar that never heals. Familiarity can alter an...

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Silence & Thunder: Pistol Variants in Delta Green

Firearms can be a comfort to Agents who come to see death in every shadow. It's usually a shallow comfort. When guns come out, it's a good bet that the mission has already gone wrong. But Agents an...

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Exploiting Hazards in Delta Green & D100 Games

"9:18 a.m. Officer James Eichel arrives in his vehicle as the suspects flee on foot down the narrow alley. One suspect continues to run southbound in the alle...

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OSS Secret Intelligence Talents in GODLIKE

"The SI operative must be able to live according to his cover, often in constant contact with experts in his cover activity, without arousing suspicion. He must know how to employ unce...

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Delta Green: Presence - A Scenario for Playtesting

A silver cord of cause and appalling effect connects the hills rising wild in Vermont with a haunted woman in Alabama. To save her, Delta Green must follow it to a terrifying and letha...

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The Tradecraft Skill in GODLIKE (and Maybe Delta Green)

My home (well, Discord) group is playtesting the first scenario of Operation TORCH, a looooooong-gestating 2021-10-21 16:00:07 +0000 UTC View Post

GODLIKE: Coping With Combat

An optional GODLIKE rule in nee...

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Ending The Conspiracy

The image above is from a 1995 issue of The Unspeakable Oath, two years after Delta Green first appeared in "Convergence" and two years before the book Delta Green finally saw pri...

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Joey Rose, My New GODLIKE Character

I have run TONS of Godlike ...

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Fight, Flight, or Freeze in Delta Green

"In a moment of overwhelming stress—after losing 5 or more SAN in a single roll—your Agent loses self-control. We call it temporary insanity. For a short time you cannot control your A...

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Help proofread Jack Frost, a MAJESTIC scenario for Delta Green


Static floods all radios in the area and rises over the course of a few seconds to a whine beyond audibility.
A brilliant flash silently eru...

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The Lost Child, A Fairy-Tale Lineage for 5E

"Some of the miscreants leapt into the sea; others hid in dark recesses, where they were found by Slightly, who did not fight, but ran about with a lantern which he flashed in their fa...

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Bugging A-Cell: Episode 1

Caleb Stokes from Dead Channels corners me and Dennis Detwiller on microphones and asks us your questions. We don't know how to use our microphones very well so we sound like garbage. Not ...

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