A quick report on Redfall
Added 2023-05-02 18:12:18 +0000 UTCI spent some hours digging into the game yesterday and found that the black bars at the cutscenes are done not only by constraining the aspect ratio but also via an overlay/texture. It makes absolutely no sense to do both at once but that's how it is. I got rid of one layer but then finding the overlay element in the pile of code is quite tough, as there is nothing to go by. The game being always-online does not help either, as it just disconnects if I freeze the process to get more time to look at the code at the cutscene, resulting in it forcing to load itself over and over again.
Beyond that, there are signs of the FOV scaling being vert- and the dev compensating for it via their in-house function, so if confirmed, after removing the pillarboxing I'd also have to find that function, kill it, and turn on the native hor+ scaling of UE4.
The good news is that the game does not seem to have many cutscenes (so it's probably a minor issue) and there's not been a request for a fix, so perhaps I shouldn't waste any more time on trying.