After fixing The Sinking City and then Sherlock Holmes Chapter One, could I have missed the latest game from the developer?
On a few occasions over the past weeks, I looked at the demo to test the waters and see how much I can achieve in preparation for the full game. The game is on Unreal Engine 4, though on its more recent version, so it should have been familiar.
It turned out to be both that and not, as it didn't take very long to reach the FOV code, but finding the black bars required researching from scratch. Either way, after a bit of experimenting I got to address both issues with the FOV brought to vertical parity as expected.
Adapting the fix to the full game wasn't as easy as copying the patterns, as I also had to find a way to remove the black bars from the cutscenes. I also tried to specifically cover 16:10 and narrower resolutions, which required an additional fix to come up with.
With those things done, I made it into a DLL-based fix and that was it! Let's mark it off as one of the Unreal Engine games I had alluded to in my earlier post, likely with more to be covered soon enough. Stay tuned for my upcoming WSGF report to be included as an edit to this post as well!