April Development Report
Added 2022-04-10 19:04:24 +0000 UTC
Hi guys! A small report for April.
At the end of March, my PC messed up the file with the list of tasks and I had to rewrite everything from scratch, which slowed down the speed of development a little, since everything is fine now. At the moment I am working on a dialogue system, which also affects the submission of quests and the storyline. The most interesting changes are listed below.
Quests
- Added a description of some (difficult) quest stages, so that you have less problems with Shaartan's chest for example.
- Added Tasks. Task is a small (repetitive) quest that can be taken from an NPC an unlimited number of times to improve reputation and earn money. A total of 4 orders have been added.
- The Quest Interface Has Been Improved. The color scheme has been changed, the ability to scroll through quests through the W/S keys has been added, the font has been changed to a clearer one.
Dialogues
- New Dialogue System. The dialogue system has been redesigned from scratch to speed up work with the dialogue editor and add new features. Of the functions planned: different answers depending on the reputation, a new system of emotions and more.
- New Dialogues. At the moment, work has begun on finalizing the current dialogues in order to remove illogical moments and add new dialogue branches for greater immersion.
- Voice acting. The plans are to voice all the game dialogues, and not just the dialogues in the Act. Alice's opening dialogue has already been completed and sent for voice acting!
Misc
- Added the ability to mine wood as well as ore;
- Added respawn of wolves;
- Now the condition of weapons and armor affects damage/defense;
- Added 3 new wolves;
- Increased ore amount x1.5 times on game level;
- Fully finished Alice starting dialogue with new dialogues;