Hello everyone!
I see a lot of new faces following us, so I wanted to give you a glimpse of what’s next for the game. Internally, we’ve had many discussions about our approach to launchin...
2025-02-28 20:09:47 +0000 UTC
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Hello everyone!
As we continue collecting feedback from Steamfest, these patches focus on fixes and improvements that could be addressed quickly without requiring a major system overhaul. Thi...
2025-02-28 02:21:24 +0000 UTC
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Hello everyone!
We’re excited to announce that Kalyskah will make a special cameo in Project Werewulf, launching on May 6th!
In the arcade section of Project Werewulf, you’ll find a...
2025-02-25 17:59:15 +0000 UTC
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Hello everyone!
Now that version 0.27 has been out for a few days, I am putting together a list of tasks based on your input so we can address these issues before moving forward with adding m...
2025-02-23 18:40:00 +0000 UTC
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Hello Patrons!
I just noticed that the adult content is missing from the version we released yesterday. I'm packaging the game again and will update it within the next few hours.
EDIT: We...
2025-02-21 21:48:18 +0000 UTC
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Hello everyone!
This patch marks one of the biggest gameplay updates we've ever done. Not only have we changed the UI, but we’ve also made major improvements to enemy AI and completely over...
2025-02-20 23:00:06 +0000 UTC
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Hello everyone!
The image we posted yesterday didn’t really reflect the idea of what Amara’s hair was supposed to look like, so here’s an update.
So in case anyone's c...
2025-02-18 18:51:53 +0000 UTC
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Hello everyone!
In my last post, I forgot to mention that we were working on a new hairstyle for Amara!
2025-02-17 20:00:07 +0000 UTC
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Hello everyone!
Just a heads-up, we’ve been improving combat and the game’s UI over the past few days. We’ve adjusted the layout and created a new interface for the health bar, stamina,...
2025-02-17 17:33:16 +0000 UTC
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Hello everyone!
The February Steamfest is almost here, and we plan to release a public demo by the 13th or 14th. This demo won’t include the recent progress on the prologue level; instead, ...
2025-02-10 16:23:27 +0000 UTC
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Hello everyone!
For the past two weeks, we've been working on more improvements:
Hello Everyone, Corintio here!
This is an intermediary patch just to give you a taste of what we've been working on. The game is performing better than before, and we've improved some cutscen...
2025-01-25 03:05:33 +0000 UTC
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Hello everyone!
Just passing by to report what we’ve been working on over the past week!
Most of our efforts have been focused on fixing programming issues and optimising assets, brin...
2025-01-22 16:33:48 +0000 UTC
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Hello everyone!
Last week, I shared with our patrons some of the progress on Archie's work composin...
2025-01-16 22:00:37 +0000 UTC
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Hello patrons!
I shouldn't be posting it yet because some details are missing, but when Archie sen...
2025-01-10 20:59:14 +0000 UTC
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Hello patrons, as we approach the re-release of the prologue and following Ilreth's profile, what other character wou...
2025-01-02 19:18:10 +0000 UTC
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The way Kalyskah would describe Ilreth would probably be:
"Abstractions like justice don’t mean much to her. She’s loyal to people, not to principles. And she expects loya...
2024-12-30 21:03:14 +0000 UTC
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We all wish you a Happy Christmas and hope your dreams come true, the same way you are helping our dream to come reality!
This year brought some major setbacks as we transitioned the game to ...
2024-12-24 22:28:46 +0000 UTC
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Hello everyone!
It took us a while to find the time to start transferring the mocap animations to Kalyskah's skeleton. What you see here is one of our first tests. We'll improve the retargeti...
2024-12-19 23:14:18 +0000 UTC
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Hello everyone!
I wanted to make a quick post to share some insights into our progress with implementing a Hierarchical Level of Detail (HLOD) in Kalyskah. HLOD is a technique i...
2024-12-11 20:48:59 +0000 UTC
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Hello everyone!
Apologies for the lack of updates over the past few days. We’ve been focused on bringing the prologue content back to Unreal 5, and most of the main cutscenes are already do...
2024-12-08 21:18:24 +0000 UTC
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Hello everyone, Corintio here!
I'm starting to think about the names of the vampiric "Clans" in Kalyskah. I'm not sure if you've played Legacy of Kain, but in that game, the cl...
2024-11-28 22:54:00 +0000 UTC
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Hello everyone, we have been working tirelessly this month to bring you new content in the open world, and as we worked on it, we found a way to fix the issue that was causing the game to get blurr...
2024-11-24 19:02:36 +0000 UTC
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Hello everyone!
A few days ago, I mentioned that we were reworking the prologue landscape. That task is now complete!
With the landscape changes, some elements were offset from their or...
2024-11-19 18:37:35 +0000 UTC
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Hello everyone!
I'm here to share with you some updates on things we developed during the month, and to announce that we are delighted to say that we passed the 20k wishlist milestone! <...
2024-11-11 21:42:59 +0000 UTC
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Hello everyone!
For those who have already tried our demo, you might have noticed that we still have a long way to go to get the game in the shape we want in terms of optimization and content. B...
2024-11-03 22:52:46 +0000 UTC
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Hello everyone!
Thank you to everyone who downloaded our demo and added our game to their wishlist. We’re now just a few hundred wishlists away from reaching our 20k milestone, and we belie...
2024-10-27 17:54:20 +0000 UTC
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Hello everyone!
We’re thrilled to share the first demo of our game here on Steam!
The road so far has been filled with challenges. The idea of creating a game like Kalyskah has been in our ...
2024-10-24 23:14:32 +0000 UTC
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Hello everyone, just a heads up that we haven't stopped ever since we released the demo this weekend.
We are already working on fixing issues you've found and sent our way through discord, an...
2024-10-21 18:02:40 +0000 UTC
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Hello everyone!
We'll be releasing a public demo this week. Until then, our patrons have access to... let's say... 99% of what will be included in the next update in terms of the content of t...
2024-10-20 00:40:47 +0000 UTC
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