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[Release] Kalyskah Version 0.27.2 to 0.27.4

Hello everyone!

As we continue collecting feedback from Steamfest, these patches focus on fixes and improvements that could be addressed quickly without requiring a major system overhaul. This includes enhancements to combat mechanics, cutscenes, animations, and enemy AI while also laying the groundwork for upcoming difficulty scaling. More updates will follow as we refine additional features based on your feedback.

Fixes

Enhancements

Combat Adjustments

Known Issues

This is just the first wave of fixes based on Steamfest feedback, and we are actively working on further improvements. Keep your feedback coming, and thank you for playing!

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[Release] Kalyskah Version 0.27.2 to 0.27.4

Comments

@ Version 0.27.4 Hello "Kalyskah", A note on the new HUD: - In my opinion, this thing is ugly (old version was better) I assume the red bar (bottom left) shows the blood points. It's not the same as in the previous version. Furthermore, I assume that the (upper right) yellow bar indicates stamina. The decrease is frustratingly fast and the recovery time too long. The orange bar (at the bottom) makes no sense ... (or ???) Likewise the red bar at the top ... (or ???) About Blood Points: the blood of rats does not bring a remarkable contribution, obviously it must be some humanoid. This makes things much more difficult. And there is a problem with combat power: Kalyskah needs MANY darkness shots or sword strikes to kill an opponent. In contrast, most opponents only need one good hit to kill Kalyskah. About bow and arrow: The hit is displayed with a delay and in the wrong place. It is almost impossible to aim. Please show the hit point more accurately and visibly ! Small error: - Garden of Blood: Kalyskah killed Bandit, wanted to pick up bandits's loot. Opened lood, but pick did not work. Problem: - Kalyskah wanted to enter "Paradise of Delights": called Nemesis, message received "key to the paradiseof delights" pops up. At the end of the scene comes the question: [Leave] Farewell "I'd like to change my preferences" Use “Leave”: Kalyskah tries to open the door, but it is still locked. (the door can't be opened, game continues) If "I'd like..." is chosen, answer next question wtith "No, let me in" --> Nemesis is still moving, but the game is stuck. I have to kill the game with the taskmanager.

Tantarex

Thanks!

Michael Michael

We'll see about fixing this issue at some point soon!

Kalyskah Team

i was playing the story and doggie fall a sleep on me couldn't do anything by the way good job adding jiggles back thx

David Figueroa

Combat adjustment bullet point 4… classified Edit: turns out the 4th bullet point loads on pc and not on my phone, interesting

Anvil


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