Currently, I'm doing technical stuff for the game. It's mostly coding and polishing the current mechanics for village and global maps, so there's not much to show.
Nevertheless, I managed to finish the scene setup for the cave, where Lynn might encounter a band of wild goblins and share a drink with them. I fiddled a lot with its setup and settings to find a balance between the decent looks and the render speed, but I'm pretty content with the result. Also, I've updated Amber's model once again. Mainly her hair and nether regions. Feels more natural this way.
That's it for now. Stay tuned for more!