It's been a long time
Well then, hello to all of you.
It's been a long time since I posted anything here, and to be honest that's rather negligent of me.
Spacegame/Corporeality may still be on a development hi...
Well then, hello to all of you.
It's been a long time since I posted anything here, and to be honest that's rather negligent of me.
Spacegame/Corporeality may still be on a development hi...
The last few months have been really hard... really really hard.
So we've made the difficult decision to temporarily halt development.
More information in the linked blog as always.
...
2020-07-14 17:52:07 +0000 UTC View PostWe've started using Jira to track our progress. Should probably have been doing it from the start! Hopefully it will help keep us on track!
We'll be making the platform public once it's secur...
2020-07-02 19:44:52 +0000 UTC View PostIn which we start work on a battle plan to get back to work.
Finding motivation is a hard task, but we're still here!
2020-06-22 20:16:22 +0000 UTC View PostNot much actual development going on in the last 2 weeks, we've mainly been working on some personal and more fun projects just to avoid burning out on this one.
We've burned out on things wa...
2020-06-08 21:25:11 +0000 UTC View PostIt's that time again and we're making some more progress.
We also have a small demo of our Experimental BreakOut. A basic clone of Breakout in Unreal so we can figure out what on earth we are...
2020-05-26 23:09:25 +0000 UTC View PostWhilst things are still on a go slow we're trying to pick up the pace.
Some learning, some fumbles and generally blindly feeling our way around Unreal until things work right, and they are!
Progress hampered by burnout and a crashing game engine. But workarounds have been found.
Also, some sample ambient music composed by Shockk himself!
2020-05-04 21:59:06 +0000 UTC View PostWeek 40 is here and progress is being made on our trial Breakout game, helping us learn the ropes of Unreal.
2020-04-19 23:23:36 +0000 UTC View PostSome progress as we learn Unreal by making a brick breaker game.
Hopefully this will be quite a quick project, and yes you will see it inside Corporeality as well.
2020-04-11 22:38:32 +0000 UTC View Post
Slow and steady progress on a "quick" game that we've decided to work on to learn the ropes of Unreal.
Everyone that has donated to the Corporeality Patreon will also get a copy of this game ...
2020-04-06 03:15:36 +0000 UTC View PostSorry we've been so distant, but it seems that we picked exactly the wrong time to refactor our code base.
Hopefully we'll have more frequent updates for you in the near future.
Stay Sa...
2020-03-28 16:50:35 +0000 UTC View PostMaking some big and very necessary changes to the development process, including a change of engine.
2020-03-15 03:03:44 +0000 UTC View PostIt's been a busy week, but some solid progress has been made on the engine!
2020-02-29 22:39:04 +0000 UTC View PostIt's Week 32 and we have a Technical Preview build out for you to test out!
Give it a go and tell us what you think :)
2020-02-23 23:56:48 +0000 UTC View Post
It's Week 31 and we have model updates, collisions... and a whole lot of bug-spray!
2020-02-17 01:46:25 +0000 UTC View PostWe're 30 weeks into development and we're made some large strides with the engine!
2020-02-11 01:30:52 +0000 UTC View PostIt's week 29 and a load of behind the scenes stuff is getting worked on!
2020-02-04 00:38:22 +0000 UTC View PostThings are still on a go-slow, but we're getting there!
2020-01-28 23:38:49 +0000 UTC View Post
It's week 27 and progress is being made on our strange input bug. We also have a new model for a primary weapon.
2020-01-20 23:04:30 +0000 UTC View PostIt's week 26! We have updated models and some strange engine bugs. Read more about it in this week's update.
2020-01-13 17:49:14 +0000 UTC View PostWinding back up for 2020 we should have a more in-depth blog next week, in the meantime here's a Technical Preview release for you to play with!
2020-01-05 19:10:29 +0000 UTC View PostTiny little update this week.
We hope you had a great holiday season and all the best for the New Year!
2019-12-29 00:20:39 +0000 UTC View PostA more timely update this time round!
A good week for the engine with regression bugs ironed out and new features on the way.
2019-12-22 03:51:02 +0000 UTC View PostBetter late than never!
Sorry for the delay, we had a lot of things come up over the weekend, we've also had some stuff come up during development that's slowing us down :(
But, we're p...
2019-12-18 05:23:06 +0000 UTC View Post
Major engine updates and some tweaks to the ship texture.
Not a lot of visible progress, but still good background progress!
2019-12-09 00:40:12 +0000 UTC View Post
It's been 20 weeks since we've started, and we've come a long way!
This week Shockk shows off new models and a new-and-improved collision system.
2019-12-01 01:29:53 +0000 UTC View Post
Our first update on the new site!
We managed to get everything ported over and ironed out some pesky bugs from the codebase. Hopefully we'll have a publicly playable release within the next f...
2019-11-24 23:59:44 +0000 UTC View Post
Hello Corporeality!
The (real) Week 18 blog covers our advances in textures, engine improvements, backstory... and a new name!
2019-11-19 01:13:50 +0000 UTC View Post