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MirceaKitsune
MirceaKitsune

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Some actual voxel landscapes

Here's a final set of screenshots for now. Now that I optimized the generator to the bone for the best performance I can imagine achieving, I added a simple two-point control that lets surfaces form at the top while gradually reducing caves below height zero; In the future it would be nice to have this as a curve of points for full control over the density at particular heights, so far though it produces pretty good landscapes as is.

The next step would be texturing. I plan to approach it with a mixture between triplanar mapped materials and vertex colors for biomes, it's going to be a huge headache in either case. I wonder if shaders can be used to generate procedural textures like you can in Blender... that's gonna be quite the thing to toy with if so.

Some actual voxel landscapes Some actual voxel landscapes Some actual voxel landscapes Some actual voxel landscapes Some actual voxel landscapes Some actual voxel landscapes

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