Raymarching Project Files

Dear patrons!
Please find attached the project files for the video 2024-02-12 21:08:53 +0000 UTC View Post

Dear patrons!
Please find attached the project files for the video 2024-02-12 21:08:53 +0000 UTC View Post
Good evening Patrons!
Long time no see! I'm very happy to present to you my first video in over two years! This one has been in the works for a while, I've made and remade it over and over bu...
2023-07-12 08:10:01 +0000 UTC View PostGood afternoon Patrons!
I hope you've all had a good start to the new year. Now that I've got a few videos under my belt and the channel is doing quite well I wanted to hear what you (the peo...
2021-01-30 14:29:54 +0000 UTC View Post
Good afternoon Patrons!
Attached to this post you'll find the project files for my latest video: ...
2021-01-17 14:05:26 +0000 UTC View Post
Good evening Patrons!
I'm very proud to present to you my latest video, all about snow. Expecting to live through another snowless winter in Berlin I pre-emptively created some snow of my own...
2021-01-08 20:32:14 +0000 UTC View Post
Good afternoon Patrons!
You can find the project files for my latest video 2020-12-18 11:55:13 +0000 UTC View Post
This month we're looking at an old (but gold) technique for rendering sharp vector-like shapes such as glyphs, graphics and text. This technique first appeared in a SIGGRAPH paper from Valve in 200...
2020-12-13 18:38:59 +0000 UTC View Post
Good evening Patrons!
Please find attached the project files for my latest video 2020-10-12 18:07:20 +0000 UTC View Post
Skeletal animations are amazing but they can't be expected to do everything well. In my latest video I demonstrate the technique of using vertex animation textures to get a tricky physics-based ani...
2020-10-12 17:55:44 +0000 UTC View Post
Good evening Patrons!
Please find attached the project files for the latest video 2020-09-04 17:01:04 +0000 UTC View Post
New video is live! This time we're doing a deep dive into a fairly simple concept: point-to-plane calculations.
Based on a request I received to explain how 2020-09-04 17:00:06 +0000 UTC View Post

Good evening Patrons!
Attached to this post are the project files for my latest video: "Superposi...
2020-07-31 16:03:00 +0000 UTC View Post
My next (and by far longest) video is up, and this one's all about the awesome Wave Function Collapse procedural generation algorithm.
In this video I explain how the WFC solver works, and th...
2020-07-31 16:02:00 +0000 UTC View Post
Good evening Patrons!
Attached to this post you'll find the project files for my latest video, "F...
2020-06-20 16:01:03 +0000 UTC View Post
My third video is up! In this one I explore how flowmaps and gradient maps work, and use both techniques to create a swirling gas giant shader.
I hope you enjoy it!
Martin.
2020-06-20 16:00:05 +0000 UTC View Post
Good evening Patrons!
If you're reading this then thank you for supporting my videos! Please find...
2020-05-15 19:44:51 +0000 UTC View Post
My second video is live! This time I'm looking at creating planet atmospheres using ray-sphere intersections.
The source files for this video will be uploaded as a separate post soon.
E...
2020-05-15 19:39:16 +0000 UTC View Post
Good evening Patrons!
If you're reading this then that must mean you've decided to contribute to ...
2020-05-07 16:00:03 +0000 UTC View Post
My latest video is live! This one's all about recreating those lovely wobbly leafy trees from Animal Crossing: New Horizons, which I've been playing way too much of recently.
Source files for...
2020-05-07 15:51:00 +0000 UTC View Post