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bolddunkley

bolddunkley

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bolddunkley posts

Raymarching Project Files

Dear patrons!

Please find attached the project files for the video 2024-02-12 21:08:53 +0000 UTC View Post

It Takes Two, lava lamps, Raymarching in Godot 4.1.

Good evening Patrons!

Long time no see! I'm very happy to present to you my first video in over two years! This one has been in the works for a while, I've made and remade it over and over bu...

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Patron Poll - What do you want to see more of in 2021?

Good afternoon Patrons!

I hope you've all had a good start to the new year. Now that I've got a few videos under my belt and the channel is doing quite well I wanted to hear what you (the peo...

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Snow project files.

Good afternoon Patrons!

Attached to this post you'll find the project files for my latest video: ...

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Christmas Special, making it snow.

Good evening Patrons!

I'm very proud to present to you my latest video, all about snow. Expecting to live through another snowless winter in Berlin I pre-emptively created some snow of my own...

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SDF Project Files.

Good afternoon Patrons!

You can find the project files for my latest video 2020-12-18 11:55:13 +0000 UTC View Post

Glyphs, shapes, fonts, signed distance fields.

This month we're looking at an old (but gold) technique for rendering sharp vector-like shapes such as glyphs, graphics and text. This technique first appeared in a SIGGRAPH paper from Valve in 200...

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Animation Textures project files.

Good evening Patrons!

Please find attached the project files for my latest video 2020-10-12 18:07:20 +0000 UTC View Post

Vertex animation textures, beanbags and boneless animations.

Skeletal animations are amazing but they can't be expected to do everything well. In my latest video I demonstrate the technique of using vertex animation textures to get a tricky physics-based ani...

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Point-To-Plane project files.

Good evening Patrons!

Please find attached the project files for the latest video 2020-09-04 17:01:04 +0000 UTC View Post

The Last of Us Part II, material blending, the SDF of a plane.

New video is live! This time we're doing a deep dive into a fairly simple concept: point-to-plane calculations.

Based on a request I received to explain how 2020-09-04 17:00:06 +0000 UTC View Post

Wave Function Collapse algorithm project files.

Good evening Patrons!

Attached to this post are the project files for my latest video: "Superposi...

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Superpositions, Sudoku, the Wave Function Collapse algorithm.

My next (and by far longest) video is up, and this one's all about the awesome Wave Function Collapse procedural generation algorithm.

In this video I explain how the WFC solver works, and th...

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Flowmaps and gradient maps source files.

Good evening Patrons!

Attached to this post you'll find the project files for my latest video, "F...

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Flowmaps, gradient maps, gas giants.

My third video is up! In this one I explore how flowmaps and gradient maps work, and use both techniques to create a swirling gas giant shader.

I hope you enjoy it!

Martin.

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Ray-sphere intersection source files.

Good evening Patrons!

If you're reading this then thank you for supporting my videos! Please find...

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Planet atmospheres, ray-sphere intersections.

My second video is live! This time I'm looking at creating planet atmospheres using ray-sphere intersections.

The source files for this video will be uploaded as a separate post soon.

E...

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Pivot Caching source files.

Good evening Patrons!

If you're reading this then that must mean you've decided to contribute to ...

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Animal Crossing, wobbly leaves, pivot caching.

My latest video is live! This one's all about recreating those lovely wobbly leafy trees from Animal Crossing: New Horizons, which I've been playing way too much of recently.

Source files for...

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