NokiMo
bolddunkley
bolddunkley

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Glyphs, shapes, fonts, signed distance fields.

This month we're looking at an old (but gold) technique for rendering sharp vector-like shapes such as glyphs, graphics and text. This technique first appeared in a SIGGRAPH paper from Valve in 2007 and I wish more people knew about it and used it in their projects because it's really, really powerful.

Special thanks to all my Patrons who paid for this video to be made (you're amazing!).

Enjoy!

Martin.

P.S. As always, the project files for this video will be uploaded as a Patron-only post soon.

Glyphs, shapes, fonts, signed distance fields.

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