Skeletal animations are amazing but they can't be expected to do everything well. In my latest video I demonstrate the technique of using vertex animation textures to get a tricky physics-based animation out of Blender and into Godot in a 60-fps-friendly way.
Thanks to all my Patrons for contributing to the creation of this and the many videos to come!
Martin.
As always, the project files for this video will be uploaded shortly as a Patron-only post.
Mate Steinforth
2023-10-27 13:26:18 +0000 UTCMate Steinforth
2023-10-27 13:18:04 +0000 UTC