My next (and by far longest) video is up, and this one's all about the awesome Wave Function Collapse procedural generation algorithm.
In this video I explain how the WFC solver works, and the various ways you can feed it the adjacency constraint information it needs to function. I use Blender for creating my modules and metadata, and implement the solver in Godot.
Thanks very much, and I hope you enjoy it!
Martin.
P.S. the project files for this video will be uploaded later as a Patron-only post.
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2022-04-20 23:29:16 +0000 UTCSergey
2021-04-08 07:06:11 +0000 UTC