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MirceaKitsune
MirceaKitsune

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Procedural snake

Remember that modifier based worm I posted about a while ago? I managed to use the same techniques to produce a procedurally generated snake in a similar fashion. The head is the only real mesh, with the body being a repeat segment of adjustable length mapped to a curve it can move across. The curve itself is projected to the terrain and automatically aligned with it, making the scene easily adjustable since if the terrain heightmap changes its position will automatically adapt too. The body texture is also a bunch of procedural nodes with good detail up close.

And yes it contains internals! There's a full snake belly using a detailed texture that's once more based on noise patterns. Once I get the POV character to move on the curve we might have a shot of that as well :D

Procedural snake

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