NokiMo
shaunjs
shaunjs

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Broken "Carry" Mechanic - GameMaker Surgery

We're bringing this series back! I don't get very many submissions because developers are COWARDS. But here's one! Shout outs to Casey.

There's a few other submissions I hadn't gotten around to, but I'm hoping I've put together a quickish way to edit one together so they might show up more often in the future!

Submit here: https://forms.gle/RdJyYELngTpuR8dJ6 (patrons have priority, I just added a checkbox too for easier verification.)

Still working away on that turn based battle stuff but the channel gotta keep on going in the meanwhile.

This will be out publicly some time next week.

-S

Broken "Carry" Mechanic - GameMaker Surgery

Comments

This was very helpful. I was debating push/pull or pickup/drop for my platformer and ive had very little luck with the push/pull, mainly the pull part. There are some creative ways around having to pull, but it wasnt what i wanted so i think i will try pickup/drop. This helped me break down the concept of pickup/drop a bit more so atleast now I feel like i can implement some form of movable objects in my game.

I love this offer, Shaun! Should be very interesting. At the moment I'm still able to do surgery myself, so perhaps I'll take up this offer in the future. Most problematic programming situations can be resolved in an hour of looking really hard at the code, reading the manual and then thumping my head when I see a typo or dumb assumption on my part.


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