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shaunjs

shaunjs

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General Update

Hello all, 

So it's been about a month since my last update, in which I explained we've be...

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Important update

Hello all.

Last Thursday my partner's mother died unexpectedly in her sleep. She was 63 years old and this was the last thing anyone could have expected. We were very close and this has hit ...

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Releasing a demo too early! PokeyPoke Devlog 8

First video of the year! I meant to bring this out earlier but I was sucked into the Christmas vortex not to be seen again until now. 

I think this has some useful insights for developer...

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A new style of "Tutorial"?

Hello! This is just a musing that I probably haven't thought through enough but I had a moment of inspiration today while playing around with the old ARPG files.

The things I don't like about...

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PokeyPoke Demo is Live!

The new demo for my game PokeyPoke is finally available! It carries with it nearly four years(!!) worth...

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PokeyPoke @ Gamescom! Devlog #7

This took a while to put together and hinges wholly on footage that Line recorded while we were out ...

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The Future!

Hello everyone! I'd like to have an important, long overdue chat! About the content I make and what I'd like to do in the future.

Since Gamescom I've been working a lot on PokeyPoke View Post

Beginner GameDev Mistakes - Episode 2

After the success of episode 1, here finally is episode 2!

In this one we talk about tutorialis...

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Back from Gamescom!

I have finally returned from Gamescom. The whole UK airspace got closed during my return trip which left me stranded in Germany for several days. I am now back in the UK but very very tired, and st...

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[Early Access] Turn Based Battles - Episode 9

Just a simple one to provide a break after the last couple of very intense episodes. Enjoy!

Source ...

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PokeyPoke @ Gamescom! + General status update

So big news, GameMaker have invited me to join their stand at Gamescom in Germany next month! I'll be showing off PokeyPoke for most of the week in the indie area. So if any of you happen to be the...

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Beginner GameDev Mistakes - Inconsistent Visuals

Starting a little series on the common "mistakes" I see from newer developers in my Feedback streams, streams I don't really do much of any more, but I played a LOT of games. And across those games...

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Turn Based Series - Episode 8

Target selection at last! Finally through the more painful areas of the series, looking forward to the somewhat more fun follow up episodes now that we can finally select and target our unit action...

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Every Jam Game I've ever made - part 2

Here is part 2! I'd hoped to bring this out earlirer in the week but it just needed a bit of tidy up by the time I was finished with the first draft last Friday. I've had the rest of this week off ...

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Turn Based Battles - Episode 7

An episode I was dreading for a while, but I think it came together ok. Actually compiling a units actions into a menu is a tricky process and this episode is more intermediate/advanced than some o...

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PokeyPoke Devlog 5 - Controller parity

Another devlog on PokeyPoke and a topic ive discussed a lot on stream at various times. What platforms am I targetting, what controllers will you be able to use. Why it's kinda tricky trying to sup...

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Turn Based Battles - Episode 6 - Menus

A 12 minute blast through making a menu that can be any size, scrollable and contain sub-menus. And hopefully in the near future we'll be able to use these to select actions for our characters! Wil...

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General Update

Hello everyone!

It's been a rough and wild couple of weeks. Apologies to anyone who's been messaging me recently I'll be getting through as many of you as I can today.

A new 12 minute e...

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PokeyPoke Devlog #4 - Procedural Voices

Some more insights into the slow but steady development of PokeyPoke and how I added a procedural voice generator to my gems!

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[Early Access] Turn Based Battles - Episode 5

A short episode where we learn how to write simple AI scripts to pick actions and targets for a unit on its turn.

Source code will be added to 2023-04-17 14:14:11 +0000 UTC View Post

[Early Access] Turn Based Battles - Episode 4

A simpler episode after last weeks shotgun blast of information. This time we're adding floating damage numbers to our attacks and applying a visual death state to various units. Source code is alr...

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[Early Access] Turn Based Battles - Episode 3

This was a very beefy episode to get together. It covers the entire foundation of how the system works, so I hope it's clear enough to follow! Let me know what you think and I hope you're enjoying ...

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Turn Based Battles - Episode 2

Episode 2! Some real life stuff stopped me getting this out as quick as I'd have liked, but it's here. Check the 2023-03-23 15:55:51 +0000 UTC View Post

Release Roundup 2023.2

Threw this together today quickly just to cover the new things released in 2023.2! There won't be a 2023.3 it turns out due to work on LTS, but they're going to roll new features into a bigger 2023...

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PokeyPoke Devlog #1

This was something suggested by Endmark Games on my other post earlier this week, to share more about the process and development of PokeyPoke in perhaps a looser and simpler manner than I have don...

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Feedback Request - General direction

Hello everyone! Rather than do another poll I wanted to get some general feedback on the kind of work I've been putting out and working towards. I want to make sure I'm making stuff that's:

<...

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[Early Access] Turn Based Battles Tutorial - Episode 1

It's finally, finally here! The first episode of the turn based battle tutorial series. While I've done my best with the editing for this first episode (as episode 1 of these things always performs...

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Resolution Guide!

You've probably seen this by now as I'm very late in posting this to patreon but I finally finished this video! This was a tough one to script and plan, and I'm grateful to Vossel for his excellent...

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Keyboard Shortcuts you might not know!

Some useful keyboard shortcuts that are worth knowing that can make things go faster for you!

Let me know any that I didn't mention that you think are helpful!

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Turn based battles - Source code out now!

Itch link: https://shaunjs.itch.io/shauns-turn-based-battle-system

The source code for my JRPG...

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