General Update
Hello all,
So it's been about a month since my last update, in which I explained we've be...
2024-02-13 22:17:01 +0000 UTC View Post
Hello all,
So it's been about a month since my last update, in which I explained we've be...
2024-02-13 22:17:01 +0000 UTC View PostHello all.
Last Thursday my partner's mother died unexpectedly in her sleep. She was 63 years old and this was the last thing anyone could have expected. We were very close and this has hit ...
First video of the year! I meant to bring this out earlier but I was sucked into the Christmas vortex not to be seen again until now.
I think this has some useful insights for developer...
2024-01-03 18:49:52 +0000 UTC View PostHello! This is just a musing that I probably haven't thought through enough but I had a moment of inspiration today while playing around with the old ARPG files.
The things I don't like about...
2023-11-27 16:56:56 +0000 UTC View PostThe new demo for my game PokeyPoke is finally available! It carries with it nearly four years(!!) worth...
2023-11-17 17:56:45 +0000 UTC View Post
This took a while to put together and hinges wholly on footage that Line recorded while we were out ...
2023-11-01 15:41:27 +0000 UTC View PostHello everyone! I'd like to have an important, long overdue chat! About the content I make and what I'd like to do in the future.
Since Gamescom I've been working a lot on PokeyPoke 2023-10-09 15:45:24 +0000 UTC View Post
After the success of episode 1, here finally is episode 2!
In this one we talk about tutorialis...
2023-09-07 13:29:20 +0000 UTC View PostI have finally returned from Gamescom. The whole UK airspace got closed during my return trip which left me stranded in Germany for several days. I am now back in the UK but very very tired, and st...
2023-09-01 20:05:34 +0000 UTC View Post
Just a simple one to provide a break after the last couple of very intense episodes. Enjoy!
2023-07-26 11:57:17 +0000 UTC View PostSo big news, GameMaker have invited me to join their stand at Gamescom in Germany next month! I'll be showing off PokeyPoke for most of the week in the indie area. So if any of you happen to be the...
2023-07-20 13:20:37 +0000 UTC View Post
Starting a little series on the common "mistakes" I see from newer developers in my Feedback streams, streams I don't really do much of any more, but I played a LOT of games. And across those games...
2023-07-07 16:02:25 +0000 UTC View Post
Target selection at last! Finally through the more painful areas of the series, looking forward to the somewhat more fun follow up episodes now that we can finally select and target our unit action...
2023-06-28 13:55:39 +0000 UTC View Post
Here is part 2! I'd hoped to bring this out earlirer in the week but it just needed a bit of tidy up by the time I was finished with the first draft last Friday. I've had the rest of this week off ...
2023-06-16 14:01:42 +0000 UTC View Post
An episode I was dreading for a while, but I think it came together ok. Actually compiling a units actions into a menu is a tricky process and this episode is more intermediate/advanced than some o...
2023-06-02 11:57:56 +0000 UTC View Post
Another devlog on PokeyPoke and a topic ive discussed a lot on stream at various times. What platforms am I targetting, what controllers will you be able to use. Why it's kinda tricky trying to sup...
2023-05-23 15:42:45 +0000 UTC View Post
A 12 minute blast through making a menu that can be any size, scrollable and contain sub-menus. And hopefully in the near future we'll be able to use these to select actions for our characters! Wil...
2023-05-18 14:53:15 +0000 UTC View PostHello everyone!
It's been a rough and wild couple of weeks. Apologies to anyone who's been messaging me recently I'll be getting through as many of you as I can today.
A new 12 minute e...
2023-05-18 13:21:22 +0000 UTC View Post
Some more insights into the slow but steady development of PokeyPoke and how I added a procedural voice generator to my gems!
2023-04-28 13:22:49 +0000 UTC View Post
A short episode where we learn how to write simple AI scripts to pick actions and targets for a unit on its turn.
Source code will be added to 2023-04-17 14:14:11 +0000 UTC View Post
A simpler episode after last weeks shotgun blast of information. This time we're adding floating damage numbers to our attacks and applying a visual death state to various units. Source code is alr...
2023-04-11 13:38:01 +0000 UTC View Post
This was a very beefy episode to get together. It covers the entire foundation of how the system works, so I hope it's clear enough to follow! Let me know what you think and I hope you're enjoying ...
2023-03-31 14:30:07 +0000 UTC View Post
Episode 2! Some real life stuff stopped me getting this out as quick as I'd have liked, but it's here. Check the 2023-03-23 15:55:51 +0000 UTC View Post
Threw this together today quickly just to cover the new things released in 2023.2! There won't be a 2023.3 it turns out due to work on LTS, but they're going to roll new features into a bigger 2023...
2023-03-07 17:47:59 +0000 UTC View Post
This was something suggested by Endmark Games on my other post earlier this week, to share more about the process and development of PokeyPoke in perhaps a looser and simpler manner than I have don...
2023-03-02 18:07:41 +0000 UTC View PostHello everyone! Rather than do another poll I wanted to get some general feedback on the kind of work I've been putting out and working towards. I want to make sure I'm making stuff that's:
<...
2023-02-27 17:25:19 +0000 UTC View Post
It's finally, finally here! The first episode of the turn based battle tutorial series. While I've done my best with the editing for this first episode (as episode 1 of these things always performs...
2023-02-22 15:51:04 +0000 UTC View Post
You've probably seen this by now as I'm very late in posting this to patreon but I finally finished this video! This was a tough one to script and plan, and I'm grateful to Vossel for his excellent...
2023-02-22 15:44:42 +0000 UTC View Post
Some useful keyboard shortcuts that are worth knowing that can make things go faster for you!
Let me know any that I didn't mention that you think are helpful!
2023-01-25 15:55:16 +0000 UTC View Post
Itch link: https://shaunjs.itch.io/shauns-turn-based-battle-system
The source code for my JRPG...