NokiMo
shaunjs

shaunjs

patreon


shaunjs posts

[Progress] Turn Based RPG Battles - nearly there!?

It's getting harder to show meaningful progress via gifs that all look kind of the same at a glance despite loads of new significant code being added. So instead here is a list of a few of the thin...

View Post

Channel update & patreon drive

This is an expansion of my recent update discussing the state of my channel and future vision for my wo...

View Post

Update & Patreon Milestone Goals for 2023

Hello everyone!

tl;dr: I have updated my patreon earning goals, details below. I'm making a lot less money these days and that sucks, and I need to turn it aroun...

View Post

Turn Based Battle Progress Update

Writing this turn based thing while also... keeping the channel going, is taking forever! But has been helped a lot by me getting some editing help on newer videos (coming soon!). Just tackling the...

View Post

Release Roundup 2022.11

Wanted to take the opportunity to quickly go over some of the cool new stuff that's been added to GM's newest version so folks don't miss out! I know a lot of people will be happy about the new ima...

View Post

Becoming a Game Developer Tutorial

Maybe not one for most of you guys who are already well along your own journeys, but something to just put my own two cents out there on how to get started in game development. 

View Post

Regularish Update

Hello! I unfortunately think I might have gotten hopes (including my own) too high with my recent post regarding hiring an editor. Due to circumstances beyond anyone's control, things have not gone...

View Post

Array Shuffling Mini Tutorial

Had to err, shuffle! some plans around this week so here is a slightly different video than I had initially planned. Hopefully helpful to some! Public tomorrow.

-S

View Post

"Down & Right" frame issues! - GameMaker Surgery

Another episode of the GM surgery, likely to go out publically some time *next* week hopefully following my upcoming ledge grab video. The rest of this week will be spent on the turn based battle t...

View Post

Regular-ish Update #3 - I have an editor!

After getting a lot of really good applications I have started work with someone who will be helping me ramp up production on tutorial and video content. I won't spoil their identity just yet but I...

View Post

Broken "Carry" Mechanic - GameMaker Surgery

We're bringing this series back! I don't get very many submissions because developers are COWARDS. But here's one! Shout outs to Casey.

There's a few other submissions I hadn't gotten around ...

View Post

PSA: Patreon Subscription Mode Change

Hello, this isn't likely as important as this title makes it sound and will not really affect current patrons. But Patreon (finally) allows a simpler subscription style whereby the date you sign up...

View Post

Release Roundup 2022.9

Will thumbnail this properly tomorrow, but while it's here unlisted you may as well see it!

Important info for if you're just now updating and lose track of your room editor panels and how to...

View Post

Looking for an editor!


Hello everyone! As a general update for patrons this week, my work of the now includes: reco...

View Post

Naming Conventions - What I use and why!

Given Feather's introduction of a rule to help you enforce naming conventions I thought it might be helpful to go over what I've ended up using and why over the years!

-S

View Post

[Progress] Turn Based Battles

(Mouse targeting won't actually be a thing in the final version of this, it was just a quick test of the floating numbers and applying a health change to a target in the fight.)

We're getting...

View Post

GMLive - Room reloading guide

Put this together inspired by simply how helpful this one tool has been in keeping PokeyPoke alive as a project. The setup can be a little trickier than just the live coding element of GMLive so I ...

View Post

GameMaker 2022.8 - Release Roundup

Easing myself back into work a bit at a time. Figured I'd try to quickly go over the latest GameMaker release as there's some cool stuff in there.

-S

View Post

[Progress] Turn Based Battles - to change rooms or not?

So I'm easing myself back into work after needing time off to support my partner and recover from general...

View Post

On the seemingly endless delays:

Hello everyone,

Important point first: 

My partner Emma is recovering from highly invasive surgery this week (she's doing very well, especially with regards to the...

View Post

The Human State Machine

This is my talk from the latest GameMaker Meetup. The audio is a bit weird due to just the unfortunate circumstances of our venue (noisy bar) but hopefully I'll get it subtitled at some point.

View Post

Multiplayer tech reviewed!

Here's a video of me discussing my recent live stream and foray into GM's new multiplayer beta tech. 

Unfortunately I realized after rendering, uploading, and finalizing this video that ...

View Post

Regular-ish Update #2 - Heatwaves & and a near-future content-plan.

Hey all! 

Sorry for the lack of video. 

The horrendous UK heat wave really kneecapped a week that was already difficult due to having make some adjustments in my medication an...

View Post

Regular-ish Update #1 - Meetups, Tutorials, Youtube Analysis!

Hello! I want to get back into the habit of doing regular updates. In the past I've tried weekly, I've tried monthly, neither of which really felt right long term. So instead we now have "Regul...

View Post

PokeyPoke Devlog - 360 degree spear throwing

How we solved one of many weird problems in PokeyPoke!

-S

View Post

Chained Accessors - Micro Tutorial

A quick piece explaining this feature for anyone who has still missed the memo!

Will go live at uh... some point between now and next Friday.

-S

View Post

Input 5 - Input management library for GameMaker

Juju asked me if I could make a video to coincide with the release of the 5th version of Input, a free library he helped make that trivializes many headache-inducing tasks when it comes to input ma...

View Post

Things I'm working on

Hello everyone! I'm working on a handful of things this week:

- A video on Input 5, a free library by Juju Adams...

View Post

Escaping Development Hell - PokeyPoke Devlog

Here's a more... actually a devlog-devlog for once! Giving a general overview of the game's progress (and often lack thereof) over the past few years.

Let me know if you enjoy this kind of th...

View Post

Release Roundup - 2022.5

Trying to get these out as quick as I can after a new major version pops up, so will put this live later this afternoon!

View Post