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shaunjs

shaunjs

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shaunjs posts

Patreon Resources Post

Hello! This post contains links to all of the various resources you can access as a Patreon supporter o...

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Laziness isn't real.

I was struggling to decide if I wanted to talk about my ADHD on the channel, but there was something ni...

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Important reminder: Charge-upfront billing

This is just a reminder post about an upcoming change that I announced recently 

I'm going to be moving my ...

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Menus Tutorial Progress

There's an infinity that can go into a menu tutorial, so eventually I have settled on doing something similar to the inventory, where I create something fairly universal but quite barebones that do...

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Here comes the Wiji Waji - Feedback Stream Highlight

Still a-working on the next tutorial, but enjoy some good feedback stream footage in the meanwhile!

-S

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Important Updates - ADHD & Charge-upfront pledges

Hello everyone.

ADHD

A somewhat difficult post to write. Last week I was diagnosed officially at the age of 32 with inattentive ADHD. This has been impacting my abili...

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Quick Tip - Ternary Operators

A tiny thing that a lot of people don't know exists! A handy way to write conditional assignments.

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It Came from the Forest - Feedback Stream Highlight

Experimenting with working some of this content back into my rotation! I was never too happy with just uploading hours of raw vods to the channel as much as I would like to keep an archive. So my i...

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Release Roundup 2022.3

GameMaker is GameMaker again!

Some neat stuff, including video playback! Might try and do a simple tutorial on setting this up soon. For now I posted a quick example to twitter: 2022-04-14 12:19:56 +0000 UTC View Post

What went wrong with the Platformer

A few people asked here or there what exactly went wrong with the Platformer tutorial that I've had to remake recently. I've not really been able to give the full picture in short text explanations...

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It's Groundhog Day! Also, Platformer tutorial v2022+!

Here is the revised Platformer tutorial. I ultimately decided to abandon the very new collision method as after a lot of reflection I felt that its goals were flawed and even though it brings some ...

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2022.2 Release Roundup

A round up of the biggest changes in version 2022.2!

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Mistake with recent Tutorial

Hello everyone! Today I published the new Platformer tutorial but minutes into having made it public I discovered a pretty dangerous bug in the code I had written. This is despite my best efforts a...

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Platformer Tutorial v2022+

Took a while to get there but here it is, I've refined my basic platformer code into a new tutorial that is fully compatible with 2022+ and the bounding box changes therein. 

I mention s...

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YoYo Launches $33000 prize pool game jam

Felt I had to make something quick to go over this, a huge opportunity for the GameMaker community!

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What I'm working on

Hello everyone!

With the new collision changes that have come to GM I've decided now is a good time to revisit some of my platformer content for 2022!

I'm not seeking to completely rep...

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Release Overview - v2022.1

Forgot to post this one here! Sorry about that. I'm sure most of you have seen anyway but here's my overview of the big changes in version 2022.1.

-S

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Collision changes in v2022.1

I'll be following this up with a more holistic look at v2022.1 (yeah that's the new naming convention for their monthly releases.) but I thought it was important to cover this quickly as it affects...

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Bounding box change in GameMaker Studio 2 version 2022.1

Hello everyone, big changes in the latest version of GameMaker! Video(s) coming soon, but here's some info regarding an important change to bounding boxes:  

Previously, bounding boxes w...

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LD49 Timelapse Talkthrough

Had to produce something a bit quick this week due to some RL busywork but I hope its interesting and useful nonetheless!


-S

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Release Overview - 2.3.7

Wanted to start going over recent releases and patches for GameMaker as they come out (since they have faster pace of releases these days) and provide some context to important changes. Let me know...

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End of Year Update

Well that year happened.

After finally finishing the ARPG series I think that 2021 saw some of my best pieces of content to date. Here are some of my personal highlights:

Minimap Tutorial [Early access + Source code]

As it says on the tin! Have fun.

Source code here: https://shaunjs.itch.io/shauns-minimap-example (follo...

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[Progress] Minimap Tutorial

This was pretty resoundingly selected as the topic for the next tutorial so it's on the way! Probably going to involve a lot of what-ifs for different kinds of games but I'll try and point out what...

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Dynamic Lights & Shadows - Devlog

Hello all! Here's the video I've been working on about the lighting system in PokeyPoke! It's extremely performance friendly and lightweight. I'm a little light on some of the details in this video...

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Structs Tutorial

It's only a short primer as I didn't want to stray too much into specific example and wanted to make sure as many people digested the key takeaways as possible. Also there are longer videos out the...

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Filter & Effects layers in v2.3.6 + An explanation for delays

2.3.6 was recently released. 

With it came a few changes to the start screen and some othe...

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LD49 Timelapse

This went live last night, and I am officially Back To Work. Still need to get entirely back on my feet and uh, recover from my recovery but my week off did do me a whole lot of good. 

S...

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Taking a week off!

As I mentioned in my last post, and also on YouTube in a community post / pinned comment I'm going to be taking next week off.

It's weird in some ways that I feel the need to "announce" this ...

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Quick Tip - Default Arguments

Hey it's the quick video I said I'd make like a week ago!

I'm not going to lie I've been struggling a bit. It's not normal for it to feel like this much effort to create such a small video an...

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