NokiMo
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Two new ARPG Episodes, Rough ARPG roadmap update

Hello!

Everyone at the $5 tier or above can now watch episodes 41 and 42 of the ARPG series.

I'll be updating the source code shortly after finishing this post. If it has somehow been more than an hour since I finished this post and it's still not there, please shout at me.

Sorry for the gap there, this was a bit of a tricky section just because of large code blocks and it took a couple of attempts. Still trying to get through to the end of the ARPG as soon as possible. 

What remains is roughly:

So we're on the beginning of the final stretch!

-S

Comments

It is kind of an annoying trait! I dunno though as I've said I don't want to spend too much time adding more to this series. But I might run a poll or something on specific fixes people might want to see?

This tutorial series has been great so far! I was wondering about maybe during the cleanup video, creating a state where the monsters wander back to their original positions if the player walks too far out of range for them? I can imagine if the player lured them into a building or something before running away might be complicated in determining the path back. I understand if this is outside the scope of this tutorial as well. Thank you for all that you do!

I learned via a combination of the manual, other people's source code from things like Ludum Dare, written tutorials (videos at the time weren't very good), and a lot of experimentation and practice.

Thanks for your response actually I am still learning with another tutorial then I will do all your serie of tutorial, I can’t wait to improve with your videos . In my previous question I was wondering where you find the material that you teach us, is it by experimenting, or readin the yoyogame Manuel but you don’t need to answer as it is maybe very personal question ! ( I just asked in order to find features that are not in tutorials , like maybe some kind of jumps)

Guillaume Climent Y Garcia


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