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ARPG Episode 34 - Bombs

Jumping around in topics a bit here as there's a lot of tricky dependencies that make it hard to put a clear flow together for some of these episodes. But I hope you enjoy this one as we make a fun item with a cool flashy effect!

Source code (as linked in the video description) will be updated shortly after this post.

ARPG Episode 34 - Bombs

Comments

Thanks for the update! One question; would it be better to destroy the collision_history ds_list in the Clean Up event instead of Animation End, in case, for example, the player exits the room while the explosion is animating? Or does it clean that up anyway?

What controls the radius of the blast? Is it just adopting the "standard" collision mask of sExplode?


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