NokiMo
shaunjs
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ARPG Episode 33 - Item Drops

Late post bad Shaun.

Will update the source code once I'm done posting this!

-S

ARPG Episode 33 - Item Drops

Comments

Sorry I missed this! You'll want to run some code in the create event of the player that will check to see if iLifted is occupied (meaning we're holding something). If that's true then set your run and idle sprite accordingly.

How do we fix the Hat wearing bug through room transition? I would like the character to be holding the hat instead of wearing it till the quest is complete.


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