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ARPG Episode 27 - Enemy Damage

Sorry everyone! This was meant to go up for you all yesterday, but here it is now. Episode 28 is also up and I'll be posting a link to that immediately after this.


ARPG Episode 27 - Enemy Damage

Comments

It was just simpler and faster for the sake of the video (we only have one attack that can deal damage) but you absolutely could do it that way. You would call them simply by writing the variable you wanted to use in place of the number.

When you did the "HurtEnemy" script in the "CalcAttack" function, why did you set the damage (5) and knockback (10) there? Could you do them as variables, and if so, where? In the oPlayer create event? If so, how would you call them?


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