NokiMo
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PoE2 poll&post: Rares and Splinters

I've made very good progress on the base style+strictness gradient of the filter. What gave me most troubles today?

Rares and Splinters

Rares presented a logic problem.

Splinters a stylistic one.

Rares

Handling rares is tricky. Why is it so hard? Well:

The solution that worked was first analyze the rare tier VS itemlevel combos.

Here's the table I came up with:

Each rare has an 'optimal level'. in areas of level 65-70, the T4 basetypes are usually the best you can use. As the arealevel changes the relative value decreases, because a new base is introduced.

This was then fairly easy to implement as a set of ~15 rules and turn the tiering table and a strictness gradient.

The result are 15 rules. Their content can be edited through one view on filterblade and it's easy for me to maintain.

I know this post is a bit cryptic, but the result is:

Splinters

These are just hard to get right.

They're cheap, but essential. You want to see them well, but you don't want them to be the most dominant color on screen.

I tried a lot of variations and here are 3 screenshots.

Keep in mind, everything you see is lowest strictness+work in progress

Tell me which one you like the most!

Version 1:

Version 2:

Version 3:

Thanks for reading!

More updatres to come next days!

Comments

I like the use of a different color for splinters. Contrast is good.

Don G

Great work so far and here I was thinking they a higher tier number was better. How wrong I was

Phillip Macey

❤️

Servo 1


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