NokiMo
Never Sink
Never Sink

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Filter Styles and Dark Mode

I want to tell you about:

If you're looking for a general update on the current status, I got you covered as well here: https://www.patreon.com/posts/119252978/

With this out of the way, let's talk style:

How styles work and are written?

Styles are 'stylesheets' that can are applied on my filter during generation. They work in a similar manner to how a website has a HTML+CSS part, with HTML covering the body and CSS the style.

In fact my little domain language does more or less exactly that.

Once my C# tooling compiles all that, you get a styled filter:

Styles can also inherit from each other.

Challenges when creating styles

So I could replace some basic variables or functions (or even the way these are applied) and receive a different look very quickly!

Here I just messed around with some numbers randomly and received this neon-like structure.

I can already here you saying: "NeverSink you lazy bum, if making style is so easy, why not mass produce a whole bunch of different ones?!"

Well, The main issue is consistency. The secondary issue is updating. I put a lot of value into showing a clear structure.

This means that practically alternative styles are best made when I'm having some sort of an inspiration.

Today was such a day.

Inverting the PoE2 style: Dark Mode.

The basic PoE2 style will be similar to the PoE1 style with some changes.

I initially wanted to try to do something with the new PoE2 'glossy borders', but unfortunately those are not controllable, only work with WASD/controllers and actually cause a LOT more trouble than benefit. I'll contact GGG and ask them to improve upon those.

So for now: PoE1 inspired style, but: reviewed, finetuned, adjusted.

I've built up a library of fontsizes, functions, icons, colors, beams, sounds and am slowly really enjoying the results!

I've never had THIS level of consistency in POE1 (because everything has been built on top of each other over 9 years). Consistency pays off. I discovered something amazing.

I can easily replace some tiering functions with a and end up with this...

I call it 'dark mode'. A much less background heavy approach to my usual tiering. I really like it and the feedback has been very good so far.

I can't promise it'll be ready in the next 1-2 weeks, but I definitely want this to be a thing!

The only tier that keep it's bright background and text is the Divine Orb. This Red/White appearance and the iconic sound will be consistent across all tier S drops in all styles. Call it a trademark if you will (but you can of course change it on FilterBlade).

Well. It's been a long day. More filter work (I'm doing most of it on my twitch if you're curious) tomorrow! I'll keep you guys updated

Thank you for your support and have some great days!

NeverSInk

Comments

The dark mode looks great! I want it to be a thing now...

CisWhiteman

This type of info is so cool and fascinating. I’ve always been one to change my color scheme to a dark background and neon color text/border. This is great!

dtcpatron

Dark mode is fantastic!

Schoenberg

My body is ready to accept your code sink father

John Fitch

already said on X that I love it, but I gladly repeat myself here =D

Lutz Schwemer Panchez

This team is unstoppable

Alan

My man!

Servo 1


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