NokiMo
Never Sink
Never Sink

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PoE2 feature preview: new basetype tiering system

I want to provide you guys with an update on my PoE2 filter + filterblade work.

This may sounds surprising but tiering normal, magic and rare bases was often one of the trickiest parts of making a good filter in PoE1.

In PoE1: I've reworked the system countless times and there was always something to be unhappy about. There's just so many dimensions and playergroups to consider.

Fortunately: after several days of research, prototyping and multiple iterations, I've come up with a novel approach for PoE2 that improves on pretty much all aspects of the system!

The big innovation

Let's spill the beans.

Technical Details

I won't write any drawn out explanations, instead I'll just focus on describing the highlights:

What is the overall status of development?

I expect the new filter itself to be available in 1 week or less. It'll feature the new tiering already! Here are the remaining tasks:

When is it coming?

I expect filterblade to take around 2-2.5 weeks.

I expect the quick-customize feature mentioned above to take ~1-1.5 month to be online.

Thanks for reading

~NeverSink

Comments

Looking forward to it! Item tiering is the filterblade section I spend the most amount of time customizing each league and it's even more necessary in poe2.

CL

Sounds great 👍

Servo 1

Unfortunately I don't have any update. I think they are all on winter leave right now (and even if they wouldn't be, XBOX/PS5 staff certainly is and they need to communicate updates)

Never Sink

Styles take more time and I want to get everything surrounding the base setup stable and well tested first.

Never Sink

Nothing new from GGG

Tobias Fröhlich

Really appreciate the update. Sounds like it'll be awesome 👍 Will this include the Color Themes as well?

Servo 1

Awesome. Any word on a temp workaround for Consoles?

Wagner Acosta


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