NokiMo
Never Sink
Never Sink

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[Part 1] What we're working on and poll results

Around a month ago we've made poll about here about the interest of the community in seeing certain features.

Today I'd like to show you the results and also reveal some of of the things we're currently working on. Let's dive right in!

So... first of all, I definitely learned that I need to name my rows differently.

There we go:

Well, that's quite a handful of data, but let's go through the top picks.

Enchant Item Tiering: 

I fear no code... but this feature. It scares me. The enchantment names by GGG have always been SUPER fragile. In many cases they simply don't work, so we'll have to go with a whitelisting approach. Additionally, I'm afraid of feedback loops. People will only highlight the top tier enchantments, which will decrease the supply of the lower level enchantments, increasing their price and in terms making the previous tiering wrong. 

BUT. The people have spoken. 

I have a small internal prototype running and I hope to deliver it next major update. It'll only focus on showing the TOP enchantments. Think top 1%. Think TS extra proj, Spark, maybe aura effect. 

HoverBox Improvements:

We've already implemented many features and more goodies are coming. Here's a preview:

The hoxerboxes on FilterBlade underwent quite an evolution recently. Here are some of the improvements they've received over the past 3 month (some of these being on beta and coming soon)

A HUGE thanks out here goes out to the FilterBlade discord team and everyone who contributed, special thanks to: Mellontoss, Tobnac, CDR, VenomAssassin.

Collecting all the data and getting it into the right shape as a HUGE undertaking. If you want to contribute to the data or want to use it for one of your tools, you can. All of it is public and you can find it on: https://github.com/NeverSinkDev/FilterBlade-Public-Assets 

More improvements are coming in the future, such as stylistic improvements, aspects, extra functionality and icons!

New Style:

Coming next update! There will be a poll to decide on a new style direction together! Looking forward to your feedback.

Crafting & Stacked-Currency & Smart Leveling:

What do these 3 have in common? Why is the third one not even on the list?

Well. As different as these topics sound, technically they're VERY related. In these 3 topics we're exploring a new concept - LINKED RULES. You change one rule and others get adjusted dynamically.

We started exploring this concept over the last month and after many experiments we have our first working prototype.

WARNING: Super unrefined WIP UI ahead, this is a PROOF of CONCEPT:

This abomination (AGAIN we'll be reworking the UI) is quite powerful.

A similar system will be used within crafting (though will need more time as it's a bit more complex), leveling and maybe as a general filter feature.

Change one part and other parts of the filter will auto-adjust.

This will allow 'linking' different rules, such as rare and endgame crafting settings.

There's more.

But we'll talk about the other suggestions, features, priorities and changes in the next post (soon, likely next days)

Thanks for reading and your ongoing support!

Comments

stacked currency capabilities are OP. I spent so much time this league twiddling with those details in the endgame, and everytime I wanted to change 1 currency i had to change it in 3 places.

lasagnaman

Thanks for the hard work and update of your effort. Also, thank you for the mix of text and images which makes it easy to read on mobile!

Alan


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