NokiMo
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Filter 8.0 patch notes preview

Hey guys, I wanted to give you an overview of the upcoming 8.0 filter changelog.

Alpha access testing will likely start by the end of next week. Until then, enjoy the overview.

(keeping this post short, because there's a lot of work).

Thank you for your support.

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IMPORTANT:

The item filter is now generated using a small custom programming language (Exo) built by me. This makes the filter much more maintainable and enables a significantly more elegant structure.

As a result of this change, the filter has been completely rewritten from the ground up. Many sections still work exactly the same way as they did before, while others are completely rewritten and modernized.

The following consequences are the result of these changes. This list is not complete, but rather aims to provide a high level overview of the changes:

- Rebalanced all strictnesses

- Reworked all styles

- The filter is now generally speaking more strict on all strictnesses.

- The filter now uses several continue-type structures to highlight specific cases, such as corrupted items etc.

- The tiering of influenced bases and divination cards has been improved.

- The filter will handle a bunch of specific divination cards in a much more strict way, 3 weeks after every league launch. I will potentially expand this method to other sections later.

- Maven Invitations are now tiered and economy-updated

- Reworked and modernized the synthesised and fractured tierlists

- Improved jewel highlight strategy

- Removed 6S highlight for certain bases of a high level section

- Merged atlas bases completely into crafting/rare sections. Heist and ritual bases are still handled separately

- The endgame crafting section has been completely reworked.

- It now is combined for rare/normal and is distinguishing the appearance using "continue" rules

- Completely reworked flask highlight strategy. It is now much more level bound. Certain utility flasks will be shown in low maps and no longer shown in higher maps

- Removed a bunch of early map crafting rules for maps, such as jewellery etc. that are pretty much unused in poes modern gameplay

- Completely reworked the rare highlight strategy

- Continue rules are now used to signalize if a rare item is large, medium, tiny, ilvl68/75/85 or corrupted.

- Reworked and strictened up Talisman highlighting

- Rebalanced the highlight for all rare sections

- Reworked gem highlight strategies

- Reworked map highlight. The filter no longer uses the map "outleveling" mechanic. The mechanic has become trivial due to the introduction of the latest map systems and map drops becoming more and more trivial.

- Instead the filter now shows if you find maps that are over your current maptier. That means if you find a +1 map, it'll let you know!

- Simplified and strictened up perandus coin highlight

- The tiering strategy for currency, oils, uniques, propechies etc. is mostly the same. Just letting you know. This is not a buff.

- Unhid mirrors. Remove herobrine.

- Reworked and sharpened the leveling flask highlight strategy

- Completely rewritten the leveling section. It should now follow best practices for leveling standards, but still be simple and intuitive to use for new poe player. Editing it on filterblade is also easier now.


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