Upcoming features and plans
Added 2018-04-04 17:12:39 +0000 UTCHey,
To start of I'll be rude and will compliment myself: I actually find editing and adjusting the filter easier in FilterBlade than in an editor, despite me knowing the filter by heart.
So I'm currently working on 2 larger filter related projects:
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Project1:
- Reworking the .NET application in order to create more sophisticated styles (after all I owe you guys 2 new styles). I combine this with teaching 3 friends C# .NET. We currently have a much more stable core and I'm working at designing a small domain language that'll encode styles in a new way.
The basic idea is to have 3 layers:
- Add "attributes" to every ruleset in the filter (such as "Value->8; Crafting->Atlas")
- Have a "logic layer" that will select a subsection of the filter rules for the next step
- Have a pure style layer that'll fill the logic layer with actual colors, based on the attributes.
Things are getting along slowly, but steadily. I hope I can show you some first results soon :)
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Project 2:
- Building my own economy parser that'll get integrated into FilterBlade. I have several prototypes going on and recently I've had some nice ideas on how to make this project actually unique and useful by itself ( no need to just copy poe.ninja right, but more on this topic during another post ).
Who knows, maybe we'll even see hardcore-specific filters
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There's also an upcoming filter update (this week), it'll feature these things:
- New color for silver coins
- Necromancy net will go a tier up
- Some adjustments to Atlas bases
- General changes to strictness versions
I've also been experimenting with some semi-transparent items that are otherwise hidden on higher strictnesses and I really like the result.