Hello everyone, Corintio here!
We've been doing a lot of work lately.
Guard Captain Brooke
In the video attached to the post, you can see behind the scenes of the next cutscene we're working on. I hope you like it!
Also, we'll be introducing Goblins very soon in the game, this is a very early image of progress and they won't be like this in the final version:

PS. Of course, once they are 100% finished, there will be erotic scenes between Kalyskah and Goblins 😋
I'll tease you a bit more and reveal that thanks to all the support you've given us, we got someone who worked in Elden Ring to work on Level Design for us. Here's more they've been doing in the new dungeon:


We are using the opportunity that Unreal Engine 5 will provide us with amazing Open-World tools to actually remake the landscapes for both Thulgatha and the Prologue era. We are making mountain peaks higher, expanding a bit of the flatlands and adding more erosion to it, this is why it's taking us a bit of time to finish the transition to Unreal 5. In the end, the game will look A LOT better than it ever did + have much more nuanced landscapes for you to explore. So check out the progress:
Prologue Era Preview:

Notice that in the actual prologue, these won't be covered in snow, the actual climate will be the tropical lands you've seen before. We'll be rearranging the temple and other buildings we already did to make them fit the new landscape.
Thulgatha Preview:

The first chapter takes place in the valley in the upper part of the landscape. Once the quarantine is lifted, Kalyskah will be able to descend to the area where the lake is located, and where the capital, Thulgatha, will be established. We are incorporating some damage to the terrain to depict areas where meteors struck during the Great Fall and are also adjusting the map's borders before importing it into Unreal Engine. In any case, this is a big world, covering an area of 4x4 kilometres.
Thanks!
Thank you all for your support and I can't wait to share all this content with you. Also, about the Game Settings issues, we just need to solve one thing that causes the game to be a little blurry when you open it, and then we can update the current Unreal 5 demo =)
Nev
2024-08-24 15:38:00 +0000 UTCKalyskah Team
2024-08-24 00:06:08 +0000 UTCvidalaac
2024-08-23 23:39:03 +0000 UTCHScorching
2024-08-23 18:28:19 +0000 UTC