Hello everyone, Corintio here!
Today's patch doesn't add quests, but it adds new dialogues. There's more to come within the next few weeks but these are the ones we managed to get done for now. We moved the game from Unreal 5.3 to Unreal 5.4, so there might be things working a bit differently than before that we didn't have a chance to test thoroughly yet, so let us know if you notice that anything that was working in 0.25.5 stopped working in 0.25.6.
Changelog version 0.25.6
Fixes
Corrected the lines in Jessie's dialogue that were too high.
Fixed missing node to update morphs on ALS Blueprint.
Fixed aiming on AOE spells such as the swarm fist.
Fixed Michael's glasses that were entering his face.
Fixed Michael's hair.
Enhancements
Refactored Pause logic.
Reduced distortion on the lenses of glasses.
Added new audio for Kalyskah's dialogue with Jessie.
Added Kalyskah -> Jessie lipsync sequences.
Reduced projectile damage.
Updated Open World Assets. We have begun to work in the backend to bring back within the next few months all the content the current game is missin.
Created a rig for Kalyskah using new tools in UE 5.4 (We didn't use it on cutscene yet)
Enhanced facial expression logic for better scalability. For now, they are changing all of a sudden but I'll fix this later.
Improved camera positioning for Nemesis to avoid obstruction by wings.
Enhanced visuals of several particle effects, including those for blocking attacks, jumping and attacking, and drinking blood from afar.
Optimised memory usage to reduce CPU and memory requirements.
Made backend changes to the follower system, creating a generic parent class. This will allow us to turn any NPC into a follower in the future.
Activated virtual texture anisotropic filtering and rebuilt texture streaming in all levels.
Reduced frequency of lipsync generation adjustments to stabilise vizemes.
Centred the camera more accurately during conversations.
Tweaked facial expressions in Heather's dialogue, also increased her volume.
Created a message for when the player finishes the temple content.
Rebuilt texture streaming on all levels.
Enhanced Maynard's appearance.
Features
Set up French-accent voice for Heather and Catherine.
Added the Garden Dancer outfit and made it so you have a way to get it from Nemesis.
Added new dialogues for Nemesis in the Garden of Delights.
Added voice to Maynard's dialogue.
Generated lipsync for Maynard's audio and added new animations for characters with a mug.
Added a new group of animations for characters sitting and drinking.
Configured Kalyskah to go to a room with Heather, Rulfio, Maynard, and Catherine when the sex option is chosen.
Created a new workstation where characters can sit and drink (for Maynard).
Implemented a simple cutscene when the player approaches the door to the Garden of Blood.
Added Kalyskah lines for dialogue with Heather.
Updated the game to Unreal 5.4!
Known Issues:
Until the game settings are fixed, we have forced the subtitles to always be displayed.
Maynard's dialogue doesn't have lipsync
Jessie stopped smoking her pipe in her idle animation after we updated the engine
If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKERS patron, follow these instructions:
Itch: Link your account HERE, and download the game HERE. If you have Itch's launcher, the game will auto-update itself.
If you have any issues linking your account to itch, feel free to message us to we can send you a mirror to download the patch. But I would recommend downloading it through itch because we are already gathering a list of improvements and there will be a new patch next week to fix some issues that were left and also to add new content.
Ray
2024-08-07 22:37:56 +0000 UTCTantarex
2024-08-03 12:09:50 +0000 UTCKalyskah Team
2024-08-02 18:08:45 +0000 UTCTantarex
2024-08-01 16:24:07 +0000 UTC