NokiMo
lustfulillumination
lustfulillumination

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[News] Progress Report + New Milestones

Hello everyone, Corintio here!

Just a quick post to give you some hints about what we've been working on:

With all that said, we plan to release the final version of 0.25 by the end of the month. After that, there might be another update on this version only if we manage to get the animations we did in Motion Capture for the intro done in time. Otherwise, next month we might release version 0.25 on itch.io for the public and then focus on bringing the prologue back in August's release of 0.26 to the patrons.

There's an idea in my head about trying to bring the legacy content back by September, but I'll need to check with the technical team how challenging it would be for us to fix two landscapes at once for Unreal 5 standards. If the workload is too high, then we'll stay with the plan of bringing the legacy content only after the prologue is done (we are halfway through it). So I'll let you know when we have an answer.

As for Steam, the plan is to release a demo there by the end of October. But that will depend on whether or not the new combat will be done and also the state of the quests.

The transition to Unreal 5 slowed us down, but now things are returning to normality regarding the speed we can develop the game since I truly believe that in terms of mechanics and optimisation, we are in a better state than we ever were before.

Thank you all for your continuous support and feedback. Those posts I've been doing to collect your input after each patch have proven to be a major contribution to addressing issues that we used to oversee. So you can expect more of them after each patch moving forward!


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