Hello everyone!
Thanks to everyone who left their input and helped us track the most urgent issues that yesterday's demo had. We fixed as much as we could, but some important ones are still missing:
The crash. There is a chance that I managed to reduce the frequency of it, but we will need time to read through the logs to find other possible causes and completely get rid of the problem. So let us know if you are still having it as often as before. We are narrowing that they tend to happen more at the sewers.
NPC placement: We will improve the enemy patrols to add more room for you to sneak around the place. There were so many urgent tasks that we couldn't improve this today.
Spells are still not triggering, but we made progress on fixing it today and will release another patch as soon as we finish it.
The waves of the Garden of Blood, and also the boss fight needs to be balanced and tweaked.
Reimport audios that got butchered by compression.
Fixes:
Fixed male undead flipping backwards when they parried Kalyskah's attacks;
Fixed Kalyskah stopping to move to equip her sword;
Fixed makeup on male NPCs torsos;
Fixed enemies not being highlighted by vampiric vision;
Fixed NPCs not being properly saved when they died;
Fixed Kalyskah's legs while crouching with a weapon equipped;
Added a collider at the end of the dungeon to prevent players from leaving the playable area;
Kalyskah will die if she falls into the pit at the prison;
Fixed nemesis door not opening;
Fixed entrance to the boss area being open before the right time;
Added a chest with Merishya's armour where it was supposed to be;
Fixed ID on feet_hexblade item so it can be properly displayed on loot;
Fixed Karnstein Leather Shorts not bending with Kalyskah's thighs;
Fixed boss not spawning to fight;
Merrishya will follow the player more consistently;
Fixed Nemesis' dialogues if you refuse to go to her Garden at first (Some lipsync and cutscenes are missing for now);
Fixed Merishya's quest triggering its ending before the player opened her cell;
Fixed Kalyskah's cutscene playing twice when she defeated Gremnoch, this was causing her animations to look awkward during the scene;
Fixed camera on Merishya's cutscene when Kalyskah giggles;
Fixed Gremnoch taking double damage when he's on the ground;
Fixed Kalyskah's skills not being properly cleaned up when players start a new game.
Enhancements:
Increased Vampiric Vision the range from a base of 4 meters to 6 meters, and each point of logic will increase it by 1,5 more meters instead of 1;
Scattered some rat spawns to the dungeon;
Improve Kalyskah's facial expressions in Michael's cutscene;
Kalyskah will stay close to Merishya at the end of her cutscene, which makes it easier to know which cell to open;
Removed the echo effect from the first time Merishya calls kalyskah;
Tweaked dialogue widget so the skip button is always visible as long as you have the subtitles toggled on;
Misc:
Players can enter the Garden of Delights, but we haven't added interactions there yet. We will spawn the dancers and other NPCs that were supposed to be there after we fix the crash;
Made saves from yesterday's release incompatible with this one to avoid errors that could be caused by retro-compatibility.
Thank you for all your patience, support and wonderful feedback. We are moving as fast as we can to get everything 100% in shape and get over all the challenges we faced while updating the game to Unreal 5, so we can get back to full speed to wrap up the prologue and get the main story back on track.
If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKERS patron, follow these instructions:
Itch: Link your account HERE, and download the game HERE. If you have Itch's launcher, the game will auto-update itself.
If you have any issues linking your account to itch, feel free to message us to we can send you a mirror to download the patch. But I would recommend downloading it through itch because we are already gathering a list of improvements and there will be a new patch next week to fix some issues that were left and also to add new content.