NokiMo
lustfulillumination
lustfulillumination

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[Vampire+ Release] Version 0.25.1

Hello everyone, Corintio here!

We are very proud to bring you this demo today. It is the beginning of a whole new page in our project and here is why:

So get ready for this demo that is a major milestone for us, and I hope you enjoy what we have to show you today!

And again, now that this veil has finally been removed, we can start to patch more often as we add characters to the Garden of Earthly Delights until the open world is ready to be playable again.

Fixes from what Unreal 5 broke and that you might have seen in version 0.25.0

Fixes

Enhancements

Features

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If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKERS patron, follow these instructions:

[Vampire+ Release] Version 0.25.1 [Vampire+ Release] Version 0.25.1

Comments

Your constantly saying that there might be Bugs is so true. What i can not understand is why would you make a change to UE5 with a Game full of errors in the first place. Raytracing is stuff for working Systems. The new Dungeon is not a better version of the Legacy one but a fast Remake with no Love for Detail. The constant Crashing hinders you from at least have a bit of gameflow. I was making a List of Errors and Bugs to help you find them before the Steamfest but the Amount is just to much. Please don't take this as a reason to start all over again building another Prolog no one asked for insted of aiming on fixing legacy first. Impression is this Project can not be saved under your lead. Enjoy the Aimed for Peek in Donations. Yes i do think your Evil.

Dario Guggi

Ahh! Those platforms at the place merishya was, indeed there was supposed to be something there: Merishya's armour! I'll fix that too on the next patch. Shouldn't take more than a few days for us to get it ready.

Kalyskah Team

You didn't find any erotic content because someone reported that the door that would lead to that content isn't opening even though you get the key for it at the end of the demo. So we will work on fixing these issues asap. I made this post here, feel free to repost all of your feedback so we can work on it next week and improve these things that were left behind: https://www.patreon.com/posts/105749122

Kalyskah Team

hmm this is still quite buggy to the point where I don't know if i've reached the end of the playable demo or if there's another bug preventing me from continuing: 1) gremnock fight is bugged as hell; if you enter the fight before running into merishya (easily doable by going through the hole in the wall in the room just past the coffin) and beat gremmnoch, it still shows merishya. If you go back and interact with her after the fact, gremmnock is still 'alive' and any time you enter the room it triggers the fight music but he just glitches out. 2) you removed the skip dialogue/cutscene button. I can get stuck in dialogue i didn't want to start 3) The area where you first encounter mer needs some work. it's essentially a 'well' but with a spiral staircase that is broken in areas below the level where you find merishya; the broken platforms are arranged in such a way that you're almost telling the player 'hey! there's something down there!' through game design. This is fine, except if the player does jump down there following the platforms, they get to a bottom and end up being stuck with no way to die or climb back up. 4) the encounter with merishya itself, beyond the continuity errors above, has another issue where it triggers as soon as kalyshkah walks by the locked door to gremnochs chamber and forces the player to walk down the well to talk to her. Fine, except after the dialogue is over, kalyshkah is still at the top where the cutscene triggered. 5) once you get the quest: "the mysterious intruder" if you go up the stairs, at the top the world just ends so if you go through the 'door way' to the surface it just clips you through the world 6) equipping weapons/unequipping them is still glitchy especially in fights. 7) sneak feels like its broken; npcs can see you through closed doors even when you're sneaking. Level design also doesn't have good placement of NPC's to really encourage sneaking as I think you intended to. I wasn't able to find any erotic cutscenes in this version. Am I doing something wrong? I appreciate that this is a technical leap forward but there's still quite a few kinks to iron out. (pun intended) Update: figured out that when you first hear the 'noise' near the end of the dungeon, you're supposed to double back through the bugged gremmnock chamber (which if you reload after killing him, will still show him there) I tried running back to the original area where the 'garden of earthy delights' was supposed to be and that did trigger the intro cutscene with nemesis but after finishing the cutscene the door remains 'jammed' the key you get from that conversation counterintuitively opens the door upstairs which ultimately still leads to a dead end as I cannot enter the garden... (I only know about the location of the garden because I played an earlier demo--meaning, needs more level design to make it more clear to player that they're supposed to go back to that one door that was jammed. )

primavera

Oh heck. Maybe I was blind. Guess the option is turned off by default. Thanks for the reminder <3

Leviathan

There is breast physics already! You can even customise the amount of physics applied to them on the game settings =)

Kalyskah Team

Beautiful game

Robert

Game runs so smooth now, it's a joy. Any ETA on boob physics by chance?

Leviathan


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