Hello everyone, Corintio here!
Today I'm happy to announce that we finished working on our Steam Page and that now it's being reviewed, so within the next 2 or 3 days it should be up!


With that said, we are still putting some final touches on what's needed for the next patch. The game should look completely different in terms of environment. I'm also trying to finish one cutscene for the beginning of a new storyline where Kalyskah can help Michael with research.
I can't guarantee that the cutscene will be done, considering that I'm splitting my attention between dealing with the store page and animating it, and as soon as Steam give us the green light, I'm stopping everything I'm doing to add a way for people to find the page from the main menu and wishlist us, and then pack to the latest version and release it for you all.
Among the changes in the landscape you can see above, the next patch will also count with a few fixes in item IDs and general improvements on the performance and shaders.
One of the huge changes you'll notice will be with the resolution of the terrain. We have uncompressed the ground textures to make them 4k when you are very close to it and reduce the resolution when you're far away. So this should improve the visuals without affecting much of the performance.
We didn't program new features this month because there's yet another HUGE milestone just around the corner: Transitioning from Unreal 4 to Unreal 5. Our programmer managed to compile the project on the latest engine but we are still having issues with crashes in the editor. Until we manage to successfully build the game in Unreal 5, all we'll be adding will be visuals and quests, which is not a problem since that's exactly the type of content we need the most for now.
Kalyskah Team
2023-11-17 08:18:44 +0000 UTCKalyskah Team
2023-10-30 19:07:07 +0000 UTCKalyskah Team
2023-10-03 22:38:26 +0000 UTCbambagera
2023-10-03 21:33:55 +0000 UTCAkiraNSFW
2023-10-03 02:55:19 +0000 UTC