[News] Hotfix and optimizations!
Added 2023-05-07 19:31:01 +0000 UTCHello everyone!
We mentioned a hotfix incoming here but so far we didn't manage to collect enough feedback about bugs to make urgent changes. So I'm waiting for Romanelli and Henri to finish working on the new skin shader so we can push an update.
To give you an idea about what we had before and what he's working on regarding shader optimization, the one on the left is old and the right is the progress on the new skin shader.

This might be a bit too technical for most people but we managed to reduce in over 500 the number of instructions on the materials. This means that when there are a lot of NPCs in the same room, the impact on the FPS should be much smaller than before.
Once he's done with this task, he'll move to work on the NPC schedule so we can add more life not just to Kalyskah's temple, but also to the town of Tupelo once it gets released. In the meantime, Sergey and I are working on finishing cutscenes to move the story forward.
Comments
I'm not only understanding, I'm applauding it! And everyone else who doesn't should think of a few AAA releases in comparison and then start clapping xD
bambagera
2023-05-09 16:12:02 +0000 UTCThank you for understanding! The need for optimizations was the main reason that led us to rework the game starting from the prologue.
Kalyskah Team
2023-05-09 07:26:01 +0000 UTCI always like when a changelog contains the words "optimization" or "cleanup", because they point to a better software all around and more maintainable in the future. Thank you for giving us these details, they are well appreciated!
bambagera
2023-05-08 22:13:42 +0000 UTCThanks for the news. Good plans. The progress on the new skin shader looks really good so far. Keep making progress
UNDRESS_ME
2023-05-08 09:08:53 +0000 UTC