[News] Weekly Progress!
Added 2022-11-02 20:27:38 +0000 UTCHello everyone, Corintio here!
I'm just passing by to list a few of the things we have done in several areas of the game this week:
- We are reworking the quest and save\load system. The goal is to make the system more robust than it was before in a way that if eventually, we add cheats to the game that the player can jump right to a certain step of a quest, all the necessary variables, world events, items, etc. that the player should have at that step will be there. This will solve an issue we used to have (that was better seen in quests like An Heirloom lost) where, depending on a specific order or method that you approached a quest, things could break, and you would be unable to progress.
- Sergey is done with the first part of the massage scene, and I hope to start working on it in Unreal Engine after I'm done with the conversation between Kalyskah and Amara.
- About the cutscene between the two, it's finished. Now I need to implement the dialogue events and triggers and also tie this to a quest that starts after the first fight. The quest system review might be a roadblock for that because I need to check with Henri if everything is ready for an update, and if they are not, it would be better to wait a few more days so once we make the first quest release, it will already be compatible with the next versions without you needing to replay everything all over again.
- When we did the line-up image, I realised that Amara's Irises were a bit above they were supposed to be, so I fixed it:

- The devil costume is fully implemented in the game, with tail physics and a nice pantyhose material on the thigh. I'll add it to a secret chest for you to find somewhere.

- Fulvio has already sketched the new portrait for us to add to Kalyskah's temple. He should be finishing it within the next weeks.
- Keana (the writer) managed to get the project working on her PC, so soon, she can help me speed up the process of getting the quests inside Unreal.
- The blowjob loop I did, helped me to see some necessary adjustments that need to be made on the new rig, and Gurpreet should start working on it in the second half of the month.
- Ricardo has moved to the second phase of the village blockout, adding the rough silhouette of the houses that will be detailed later.

- Davi is sculpting the new Male Bodies.

- I've improved Rosália's face and body but didn't import it to the Unreal Engine yet. I will do it after the next release or, in case I need to wait a few more days for Henri to finish the save\load system, somewhere during this week.


These are just the biggest highlights of the progress we've been making. I hope you appreciate it =)