Hello everyone, Corintio here!
Today I wanted to give some hints related to the lore. Some of you that have played the oldest versions of the game might remember that our first dungeon used to have some lifts that would make gear sounds when you interacted with levers to bring Kalyskah up and down.
We removed it back then because there weren't many hints about why things like that would be in a medieval game. Also, the fashion of Kalyskah wearing leather on her canon clothes might feel a bit out of place.... But not anymore!
Now that we are working on the prologue, we can actually show how the world used to be before Kalyskah fell into slumber. And it was actually some sort of gothic\steampunk era!
In the first picture, you'll see an image of a crazy tech Kalyskah's acolytes had built to make sure that the water would be drained and the ocean wouldn't flood the underground part of the temple, and in the second, you'll see some progress we're making on the new Sacrificial Chamber (the place where you'll be able to find Gremmnoch, or just Gremmy for the close friends!)
VitAnyaNaked
2022-09-13 23:46:49 +0000 UTC