Hello everyone, Corintio here!
In another post, I'll delve into more details about the graphic novel we'll work on as a side project to deal with the burnout and also the times of the month where I wait for things to be done in other areas. Today I wanted to show you a really really cool thing I've been working on for this side project and I hope you'll like it:
Simulated HAIR!!!

Since the graphic novel will consist of pre-rendered pictures, we don't need to worry about how it runs in real-time. So we'll be using Unreal Engine 5 with raytracing in it's full potential. The same goes for the renders I'll work on this month based on the poll we did, in fact, they will be an experiment for me to know more or less how long will I spend to make pictures in UE5 so I can better adjust my schedule and make sure that the novel won't take away my time to work on the RPG game.
Check the picture on the top of the post and you'll see a comparison of Kalyskah's original hair (right) and the simulated one (left)
So have a great rest of weekend and I hope you are as excited as I am! =D
Bonus pic of blushing Kaly

Kalyskah Team
2022-07-11 07:37:36 +0000 UTCKalyskah Team
2022-07-11 07:33:22 +0000 UTCRicochet
2022-07-11 06:33:50 +0000 UTCg36Chris - Christiana
2022-07-11 06:22:03 +0000 UTC