Quick update!
Added 2022-01-24 05:37:50 +0000 UTCHello everyone, Corintio here!
This is just a quick heads up because I was so busy working on the game these past weeks that I realised only now that it's been a while since my last post.
To summarize what was done recently was that we:
- Wrapped up creating the UI for the skill system, at least until we get more mechanics for it;
- We have done climax effects... which is basically that a decal will be applied to Kalyskah's skin when a character climaxes on her (and this will work at the gallery as well). She'll clean herself by using a skill or swimming;
- We finished the Ai for the puppeteers building so they will be roaming around the place and interacting with devices (which is what I was working on the whole week and made me forget about posting);
- We are working on a "time dilatation" function to allow Kalyskah to unlock a new power that will make her run super fast! The way will work is by slowing time down for the world while she stays at the same speed. It's pretty cool to be able to see projectiles being thrown at her and being able to easily avoid them.
- We are adding more animations to the game as well.
For this next week, I'll be doing my best to wrap up the cutscenes for the puppeteers questline to make the release before the month's end. There are 4 huge dialogues that I'll have to finish to call the task done and if I can't finish everything, I might make a release with some work in progress cutscenes. After this is done, for the next month we have a small quest to release that will start to scratch the surface of the problem that people in Millhaven are facing while trying to go to the cursed woods and then, two months from now, we'll start working on the Seeker's plotline!