Hello everyone!
Just wanted to share with you a bit more of the progress we have been doing on the level design this month. the flow of the game when Kalyskah leaves the dungeon will be a bit different now. The events are the same: Coming out of the dungeon -> Finding James -> Finding Averion -> City of thieves questline
But how this will going to look now different. For starters, she won't be coming out on a graveyard, now she'll be leaving through a very small external area of her temple.

She will also go walking down from the right side of the cliff, not the left like before. And after finding the bandits, who have also been moved, she'll finally reach the new Kelhold!


As I said a few posts ago, I (Corintio) was not being able to work in the past weeks, and I'll probably not gonna work inside unreal engine this week either, but thanks to all your wonderful support, we were able to hire someone to keep pushing forward the development and to review cutscenes to make them match the new layout of the town. And despite the situation with my arm, everything is on schedule and we will probably be able to release a new patch for our patrons in the last week of this month!
VitAnyaNaked
2021-04-12 17:23:18 +0000 UTC