[Release] Version 0.13.1 (NEONATE+ Patrons)
Added 2020-09-29 07:19:33 +0000 UTC
Hello everyone, Corintio here!
We have been really busy this month in many fronts: Writing, voice acting, programming, animating, design levels and there are even several new sets of armour incoming!!!
BUT The patch I bring today doesn’t have all of this work because we have a whole quest to finish before showing most of that work so what you’ll see with this release is a massive improvement in gameplay, but no advancements on the story yet because that will come when it’s done.
Edit (20/10/2020): We have made this build available to the Neonate tier patrons as well!
Changelog – 0.13.1
Fixes
- Fixed animals damage output (an lv1 wolf in the hardest mode were able to deal 475 damage!). Actually, we fixed the damage output of all the enemies in the game so they will now be more consistent as the enemy level up.
- Blocking attacks will now consume stamina, as originally intended but it wasn’t working.
- Fixed the dungeon reset logic. Pillars should now reaper properly if you get defeated by the boss (And they are way much more important in combat now)
- Fixed sound effect played when one NPC hits another, like when Merishya were hitting enemies and playing a sound as if the damage were blocked.
Enhancements
- New areas on level design: Natasha’s witch hut and bandit camp next to a lake. Those areas do not have interactions yet, but we are working on the quests for both. The one that will happen at the camp have been even voice acted already!
- Repainting roads and forest foliage
- Attacks now cost stamina again, we are still balancing the mechanics.
- More consistent enemy damage calculation and possibly fixed error where enemies would stop acting after defeating the player.
- Merishya's damage is now more consistent and she'll level up with Kalyskah, she will load her level when she starts following Kalyskah
- Improved enemy health bars: They look classier and they also have some animations when they lose\recover health, which will help you to better track Kalyskah’s damage output
Old Lifebars:

New Lifebars:

- Boss will no longer ignore Merishya (Since now she can be defeated)
- Attacking summoned blood creatures from Greemnoch will now recover some of Kalyskah's blood pool, which will help since the fight got a bit harder now.
- Boss will have a lot of armour when he's not on the ground but take 2 times more damage while fallen.
- Friendly NPCs will no longer come back to Kalyskah when she stops targeting an enemy. Which will make them more useful if you are fighting multiple enemies
Features
Ai Improvements:
- Expanded move-set of some of the humanoid NPCs: Some of them will cast magic!

- Notice that if you time the parry right when they throw projectiles at Kalyskah, she’ll be able to deflect them! (See me trying to do that many times more towards the end of the video and failing miserably)
- Raising the difficulty of the game will no longer just turn enemies into meat bags. Humanoid enemies will now attempt to block and evade some of Kalyskah’s attacks, and they have a higher chance to do it on the hardest modes.
- Enemies will have a higher chance to avoid attacks if the player is spamming combos.
Follower Improvements:
Merishjya will play a big part in one of the quests we are working on, so we felt the need to improve her behaviour a little bit =)

- Merishya will also have two spells to use in combat: She will now throw fireballs and cause AoE damage with flames as well
- Merishya will now switch between walking, jogging and sprinting while following Kalyskah. The degree of the slopes she can walk was increased to a value like Kalyskah's and Merishya will now swim when Kalyskah swims as well. If Merishya is too far away, she'll teleport to a random point next to Kalyskah. This will prevent her from getting stuck and are rendered unable to follow
- Merishya will now attempt to make combos
- Merishya will now be beaten down for a minute if she receives too much damage. If Kaly interacts with her, Meri will recover.
- New NSFW sounds for generic female NPCs, there are over 25 new lines recorded by Christina, but you might not be able to hear all of them yet because most are playing on only some specific animations. But we’ll improve this later.
Known issue:
- There are some tracks leading to nowhere that I forgot to remove from the open-world before packing the game and I only remembered about them while I was writing this changelog…
Download
If you are not a patron, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
Follow these instructions if you are a patron:
- First, you need to create an account on itch.io.
- VAMPIRE: Link your account HERE, and download the game HERE.
- ROYAL BLOOD: Link your account HERE, and download the game HERE.
- NEONATE: Link your account HERE, and download the game HERE.