[Public Release] Emergencial patch of version 0.9c
Added 2020-01-17 08:18:27 +0000 UTC
Hello everyone!
This patch was supposed to be released to the public on the next month, but it was reported on discord that the current public demo had an awful bug that was making people lose their progress and go back to the dungeon, even though they had reached the surface world!
The lost of progress combined with another bug happening after the cutscene with the bandits at the surface world and the fact that only a few people were being able to get the key to the sacrificial chamber (Behind Merishya) or even leave the sewers made we realise that a patch was needed sooner than planned. And here it is!
But first, I need to thank Lee Thompson for his patience in helping us to find the most critical issues!
For the public, this patch combines of these four patches:
And these new updates:
Changelog 0.9c – 17/01/2020
Enhancements:
- Kalyskah will receive the key to the sacrificial chamber as soon as she frees Merishya
- The key that you find at the sewers, will now be inside of a chest instead of on the ground
- Wolves will take a few steps backwards after attacking, this will prevent them from pushing you forward eternally
- Wolves will howl when they see you and also a few times during combat if you avoid them too much. This will help to open a few more windows to attack them
- Wolves will gain less health per level
- Wolves, bears and hounds glow in red when they receive a hit
- Dexterity will change maximum stamina again (Who is coming from 0.8 won’t notice the change)
Kalyskah’s muscles and skin pores should be a little bit more visible
Fixes:
- Fixed the Save problem in the open world. Now when you load your game you should spawn on the proper level. Notice that this will only affect new saved games.
- Fixed the ANNOYING problem on dialogues that you had after the cutscene where Kalyskah finds James at the surface world.
- Fixed an issue where the player was finishing Merishya's quest every time they interacted with the locked Sacrificial Chamber door.
- Fixed typos on Merishya and Guards dialogue
- Fixed an issue where the player was finishing Merishya's quest every time they interacted with the locked door.
- Fixed typo on "Pet Collar"
Known issues:
Yes, the guards of Millhaven will interact with Kalyskah every time she passes through them on the first time you load a game. That’s because eventually this dialogue will be part of a quest, and we don’t want to save the progress on it yet… Also because the scene is not finished =)
How will the patron release work now that the public demo is the same as the private one?
As planned; Now that we are putting the most critical issues out of the way we can focus on the new features that will be released at the end of this month for the royal-blood and vampire-tier. We will improve the animations during the conversation between Kalyskah and the guards, and probably add Luanna's branch on it as well. So Kaly will be able to choose if she will go to that cabin with Henrysson or Luanna. We will also try, but no promises, to add the voice acting on the dialogues that you can see at the tavern, but the courtesan questline will have to wait a little longer since we will focus a little bit more on the main story on the next month.
New combat system:
- Hold RMB (Right Mouse Button) to enter guard mode. While Kalyskah is in guardmode, she will face the cursor direction. Yes, if you are playing on PC this is enough for you to fight, you are no longer obliged to lock on a target to fight =)
- Time your Block (RMB) properly and you might be able to parry (stag) enemies
- Perform light attacks with LMB (Left Mouse Button)
- Hold Shift + LMB to perform heavy attacks. The animations are different, try to mix light with heavy attacks to get different combos.
- If Kalyskah is fast enough when you attack, she will thrust. This is very handy especially with the Estoc (Fencing Weapon) since you can evade and then thrust.
- Hold Ctrl to enter mist form and become invulnerable. This will drain your stamina and blood points really fast, but you can attack normally while in this form.
- Four combat styles, more will come in the future:
- One-Handed-Sword: Fast attacks that only stags the enemies if you chain them.
- Zweihander: A little bit slower, but good to fight groups of enemies
- Fencing: The Light Attacks does not stag the enemies, but they are really fast. The fencing weapon relies on parrying and causing damage to staged enemies, or evading backwards and then attacking.
- Claws: Punch enemies to death, I know you want to! The meele attacks will usually push Kalyskah forward, so they are handy if you want to fight in a way that you keep your distance and use your attacks to approach your targets while they recover from their attack animations.
Notice that this combat is still experimental and many tweaks will come in time to make it balanced. Right now, attacking doesn’t consume stamina, but blocking and evading does. This has two reasons: The lore side is that we want to make Kalyskah feel more aggressive while fighting, in a way that chaining attacks and finishing a battle quickly will be her personal touch on the gameplay. And on the gameplay side, we want to try the complete opposite of what we had before, combat that will feel faster (without turning into a hack’n slash) and by doing so, we can find a middle ground or just learn exactly what and why something didn’t work.
More weapons, ranged combat and magic will come in the future after we have at least one hour of gameplay on the open world.
Download
If you are not a patron, you can download the public demo by following this link. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
Follow these instructions if you are a patron:
- First, you need to create an account on itch.io.
- VAMPIRE: Link your account here, and download the game here.
- NEONATE: Link your account here, and download the game here.
- ROYAL BLOOD: Link your account here, and download the game here.