NokiMo
lustfulillumination
lustfulillumination

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[Public Release] Emergencial patch of version 0.9c

 Hello everyone!

This patch was supposed to be released to the public on the next month, but it was reported on discord that the current public demo had an awful bug that was making people lose their progress and go back to the dungeon, even though they had reached the surface world! 

The lost of progress combined with another bug happening after the cutscene with the bandits at the surface world and the fact that only a few people were being able to get the key to the sacrificial chamber (Behind Merishya) or even leave the sewers made we realise that a patch was needed sooner than planned. And here it is!

But first, I need to thank Lee Thompson for his patience in helping us to find the most critical issues!

For the public, this patch combines of these four patches:

And these new updates:

Changelog 0.9c – 17/01/2020

Enhancements:

Kalyskah’s muscles and skin pores should be a little bit more visible

Fixes:

Known issues:

Yes, the guards of Millhaven will interact with Kalyskah every time she passes through them on the first time you load a game. That’s because eventually this dialogue will be part of a quest, and we don’t want to save the progress on it yet… Also because the scene is not finished =)


How will the patron release work now that the public demo is the same as the private one?

As planned; Now that we are putting the most critical issues out of the way we can focus on the new features that will be released at the end of this month for the royal-blood and vampire-tier. We will improve the animations during the conversation between Kalyskah and the guards, and probably add Luanna's branch on it as well. So Kaly will be able to choose if she will go to that cabin with Henrysson or Luanna. We will also try, but no promises, to add the voice acting on the dialogues that you can see at the tavern, but the courtesan questline will have to wait a little longer since we will focus a little bit more on the main story on the next month.

 

New combat system:

Notice that this combat is still experimental and many tweaks will come in time to make it balanced. Right now, attacking doesn’t consume stamina, but blocking and evading does. This has two reasons: The lore side is that we want to make Kalyskah feel more aggressive while fighting, in a way that chaining attacks and finishing a battle quickly will be her personal touch on the gameplay. And on the gameplay side, we want to try the complete opposite of what we had before, combat that will feel faster (without turning into a hack’n slash) and by doing so, we can find a middle ground or just learn exactly what and why something didn’t work.

More weapons, ranged combat and magic will come in the future after we have at least one hour of gameplay on the open world.


Download

If you are not a patron, you can download the public demo by following this link. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.

Follow these instructions if you are a patron:

[Public Release] Emergencial patch of version 0.9c

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